Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/RelayComponent.cs
2021-03-12 15:57:04 +02:00

219 lines
7.3 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class RelayComponent : PowerTransfer, IServerSerializable
{
private float maxPower;
private bool isOn;
private float throttlePowerOutput;
private static readonly Dictionary<string, string> connectionPairs = new Dictionary<string, string>
{
{ "power_in", "power_out"},
{ "signal_in", "signal_out" },
{ "signal_in1", "signal_out1" },
{ "signal_in2", "signal_out2" },
{ "signal_in3", "signal_out3" },
{ "signal_in4", "signal_out4" },
{ "signal_in5", "signal_out5" }
};
public float DisplayLoad { get; set; }
[Editable, Serialize(1000.0f, true, description: "The maximum amount of power that can pass through the item.")]
public float MaxPower
{
get { return maxPower; }
set
{
maxPower = Math.Max(0.0f, value);
}
}
[Editable, Serialize(true, true, description: "Can the relay currently pass power and signals through it.", alwaysUseInstanceValues: true)]
public bool IsOn
{
get
{
return isOn;
}
set
{
isOn = value;
CanTransfer = value;
if (!isOn)
{
currPowerConsumption = 0.0f;
}
}
}
public RelayComponent(Item item, XElement element)
: base(item, element)
{
IsActive = true;
throttlePowerOutput = MaxPower;
}
public override void OnItemLoaded()
{
base.OnItemLoaded();
var connections = Item.Connections;
if (connections != null)
{
foreach (KeyValuePair<string, string> connectionPair in connectionPairs)
{
if (connections.Any(c => c.Name == connectionPair.Key) && !connections.Any(c => c.Name == connectionPair.Value))
{
DebugConsole.ThrowError("Error in item \"" + Name + "\" - matching connection pair not found for the connection \"" + connectionPair.Key + "\" (expecting \"" + connectionPair.Value + "\").");
}
else if (connections.Any(c => c.Name == connectionPair.Value) && !connections.Any(c => c.Name == connectionPair.Key))
{
DebugConsole.ThrowError("Error in item \"" + Name + "\" - matching connection pair not found for the connection \"" + connectionPair.Value + "\" (expecting \"" + connectionPair.Key + "\").");
}
}
}
}
public override void Update(float deltaTime, Camera cam)
{
RefreshConnections();
item.SendSignal(IsOn ? "1" : "0", "state_out");
if (!CanTransfer) { Voltage = 0.0f; return; }
if (isBroken)
{
SetAllConnectionsDirty();
isBroken = false;
}
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
if (powerOut != null)
{
bool overloaded = false;
foreach (Connection recipient in powerOut.Recipients)
{
var pt = recipient.Item.GetComponent<PowerTransfer>();
if (pt != null)
{
float overload = -pt.CurrPowerConsumption - pt.PowerLoad;
throttlePowerOutput += overload * deltaTime * 0.5f;
overloaded = overload > 1.0f;
}
}
throttlePowerOutput = overloaded ?
MathHelper.Clamp(throttlePowerOutput, 0.0f, MaxPower):
Math.Max(throttlePowerOutput - MaxPower * 0.1f * deltaTime, 0.0f);
}
if (Math.Min(-currPowerConsumption, PowerLoad) > maxPower && CanBeOverloaded)
{
item.Condition = 0.0f;
}
}
public override void ReceivePowerProbeSignal(Connection connection, Item source, float power)
{
if (!IsOn || item.Condition <= 0.0f) { return; }
//we've already received this signal
if (lastPowerProbeRecipients.Contains(this)) { return; }
lastPowerProbeRecipients.Add(this);
if (power < 0.0f)
{
if (!connection.IsOutput || powerIn == null) { return; }
//power being drawn from the power_out connection
DisplayLoad -= Math.Min(power, 0.0f);
powerLoad -= Math.Min(power + throttlePowerOutput, 0.0f);
//pass the load to items connected to the input
powerIn.SendPowerProbeSignal(source, Math.Max(power, -MaxPower));
}
else
{
if (connection.IsOutput || powerOut == null) { return; }
//power being supplied to the power_in connection
if (currPowerConsumption - power < -MaxPower)
{
power += MaxPower + (currPowerConsumption - power);
}
currPowerConsumption -= power;
foreach (Connection recipient in powerOut.Recipients)
{
if (!recipient.IsPower) { continue; }
var powered = recipient.Item.GetComponent<Powered>();
if (powered == null) { continue; }
float load = powered.CurrPowerConsumption;
var powerTransfer = powered as PowerTransfer;
if (powerTransfer != null) { load = powerTransfer.PowerLoad; }
float powerOut = power * (load / Math.Max(powerLoad + throttlePowerOutput, 0.01f));
powered.ReceivePowerProbeSignal(recipient, source, Math.Min(powerOut, power));
}
}
}
public override void ReceiveSignal(Signal signal, Connection connection)
{
if (item.Condition <= 0.0f || connection.IsPower) { return; }
if (connectionPairs.TryGetValue(connection.Name, out string outConnection))
{
if (!IsOn) { return; }
item.SendSignal(signal, outConnection);
}
else if (connection.Name == "toggle")
{
if (signal.value == "0") { return; }
SetState(!IsOn, false);
}
else if (connection.Name == "set_state")
{
SetState(signal.value != "0", false);
}
}
public void SetState(bool on, bool isNetworkMessage)
{
#if CLIENT
if (GameMain.Client != null && !isNetworkMessage) return;
#endif
#if SERVER
if (on != IsOn && GameMain.Server != null)
{
item.CreateServerEvent(this);
}
#endif
IsOn = on;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
msg.Write(isOn);
}
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
{
SetState(msg.ReadBoolean(), true);
}
}
}