Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/GreaterComponent.cs
2021-03-12 15:57:04 +02:00

42 lines
1.3 KiB
C#

using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class GreaterComponent : EqualsComponent
{
private float val1, val2;
public GreaterComponent(Item item, XElement element)
: base(item, element)
{
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
{
bool sendOutput = false;
for (int i = 0; i < timeSinceReceived.Length; i++)
{
if (timeSinceReceived[i] <= timeFrame) sendOutput = true;
timeSinceReceived[i] += deltaTime;
}
if (sendOutput)
{
string signalOut = val1 > val2 ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut)) return;
item.SendSignal(signalOut, "signal_out");
}
}
public override void ReceiveSignal(Signal signal, Connection connection)
{
base.ReceiveSignal(signal, connection);
float.TryParse(receivedSignal[0], NumberStyles.Float, CultureInfo.InvariantCulture, out val1);
float.TryParse(receivedSignal[1], NumberStyles.Float, CultureInfo.InvariantCulture, out val2);
}
}
}