Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Ladder.cs
2020-07-30 13:00:09 +03:00

37 lines
1023 B
C#

using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Ladder : ItemComponent
{
public static List<Ladder> List { get; } = new List<Ladder>();
public Ladder(Item item, XElement element)
: base(item, element)
{
InitProjSpecific(element);
List.Add(this);
}
partial void InitProjSpecific(XElement element);
public override bool Select(Character character)
{
if (character == null || character.LockHands || character.Removed || !(character.AnimController is HumanoidAnimController)) return false;
character.AnimController.Anim = AnimController.Animation.Climbing;
return true;
}
protected override void RemoveComponentSpecific()
{
base.RemoveComponentSpecific();
RemoveProjSpecific();
List.Remove(this);
}
partial void RemoveProjSpecific();
}
}