Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Factions.cs
T
2020-07-30 13:00:09 +03:00

141 lines
5.2 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
class Faction
{
public Reputation Reputation { get; }
public FactionPrefab Prefab { get; }
public Faction(CampaignMetadata metadata, FactionPrefab prefab)
{
Prefab = prefab;
Reputation = new Reputation(metadata, $"faction.{prefab.Identifier}", prefab.MinReputation, prefab.MaxReputation, prefab.InitialReputation);
}
}
internal class FactionPrefab : IDisposable
{
public static List<FactionPrefab> Prefabs { get; set; }
public string Name { get; }
public string Description { get; }
public string ShortDescription { get; }
public string Identifier { get; }
/// <summary>
/// How low the reputation can drop on this faction
/// </summary>
public int MinReputation { get; }
/// <summary>
/// Maximum reputation level you can gain on this faction
/// </summary>
public int MaxReputation { get; }
/// <summary>
/// What reputation does this faction start with
/// </summary>
public int InitialReputation { get; }
#if CLIENT
public Sprite? Icon { get; private set; }
public Sprite? BackgroundPortrait { get; private set; }
public Color IconColor { get; }
#endif
private FactionPrefab(XElement element)
{
Identifier = element.GetAttributeString("identifier", string.Empty);
MinReputation = element.GetAttributeInt("minreputation", -100);
MaxReputation = element.GetAttributeInt("maxreputation", 100);
InitialReputation = element.GetAttributeInt("initialreputation", 0);
Name = element.GetAttributeString("name", null) ?? TextManager.Get($"faction.{Identifier}", returnNull: true) ?? "Unnamed";
Description = element.GetAttributeString("description", null) ?? TextManager.Get($"faction.{Identifier}.description", returnNull: true) ?? "";
ShortDescription = element.GetAttributeString("shortdescription", null) ?? TextManager.Get($"faction.{Identifier}.shortdescription", returnNull: true) ?? "";
#if CLIENT
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().Equals("icon", StringComparison.OrdinalIgnoreCase))
{
IconColor = subElement.GetAttributeColor("color", Color.White);
Icon = new Sprite(subElement);
}
else if (subElement.Name.ToString().Equals("portrait", StringComparison.OrdinalIgnoreCase))
{
BackgroundPortrait = new Sprite(subElement);
}
}
#endif
}
public static void LoadFactions()
{
Prefabs?.ForEach(set => set.Dispose());
Prefabs = new List<FactionPrefab>();
IEnumerable<ContentFile> files = GameMain.Instance.GetFilesOfType(ContentType.Factions);
foreach (ContentFile file in files)
{
XDocument doc = XMLExtensions.TryLoadXml(file.Path);
XElement? rootElement = doc?.Root;
if (doc == null || rootElement == null) { continue; }
if (doc.Root.IsOverride())
{
Prefabs.Clear();
DebugConsole.NewMessage($"Overriding all factions with '{file.Path}'", Color.Yellow);
}
foreach (XElement element in rootElement.Elements())
{
bool isOverride = element.IsOverride();
XElement sourceElement = isOverride ? element.FirstElement() : element;
string elementName = sourceElement.Name.ToString().ToLowerInvariant();
string identifier = sourceElement.GetAttributeString("identifier", null);
if (string.IsNullOrWhiteSpace(identifier))
{
DebugConsole.ThrowError($"No identifier defined for the faction config '{elementName}' in file '{file.Path}'");
continue;
}
var existingParams = Prefabs.Find(set => set.Identifier == identifier);
if (existingParams != null)
{
if (isOverride)
{
DebugConsole.NewMessage($"Overriding faction config '{identifier}' using the file '{file.Path}'", Color.Yellow);
Prefabs.Remove(existingParams);
}
else
{
DebugConsole.ThrowError($"Duplicate faction config: '{identifier}' defined in {elementName} of '{file.Path}'");
continue;
}
}
Prefabs.Add(new FactionPrefab(element));
}
}
}
public void Dispose()
{
#if CLIENT
Icon?.Remove();
Icon = null;
#endif
GC.SuppressFinalize(this);
}
}
}