Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/CampaignMetadata.cs
2021-03-25 15:40:24 +02:00

153 lines
5.2 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma
{
internal partial class CampaignMetadata
{
public CampaignMode Campaign { get; }
private readonly Dictionary<string, object> data = new Dictionary<string, object>();
public CampaignMetadata(CampaignMode campaign)
{
Campaign = campaign;
}
public CampaignMetadata(CampaignMode campaign, XElement element)
{
Campaign = campaign;
foreach (XElement subElement in element.Elements())
{
if (string.Equals(subElement.Name.ToString(), "data", StringComparison.InvariantCultureIgnoreCase))
{
string identifier = subElement.GetAttributeString("key", string.Empty).ToLowerInvariant();
string value = subElement.GetAttributeString("value", string.Empty);
string valueType = subElement.GetAttributeString("type", string.Empty);
if (string.IsNullOrWhiteSpace(identifier) || string.IsNullOrWhiteSpace(value) || string.IsNullOrWhiteSpace(valueType))
{
DebugConsole.ThrowError("Unable to load value because one or more of the required attributes are empty.\n" +
$"key: \"{identifier}\", value: \"{value}\", type: \"{valueType}\"");
continue;
}
Type? type = Type.GetType(valueType);
if (type == null)
{
DebugConsole.ThrowError($"Type for {identifier} not found ({valueType}).");
continue;
}
if (type == typeof(float))
{
if (!float.TryParse(value, NumberStyles.Float, CultureInfo.InvariantCulture, out float floatValue))
{
DebugConsole.ThrowError($"Error in campaign metadata: could not parse \"{value}\" as a float.");
continue;
}
data.Add(identifier, floatValue);
}
else
{
data.Add(identifier, Convert.ChangeType(value, type));
}
}
}
}
public void SetValue(string identifier, object value)
{
identifier = identifier.ToLowerInvariant();
DebugConsole.Log($"Set the value \"{identifier}\" to {value}");
if (!data.ContainsKey(identifier))
{
data.Add(identifier, value);
return;
}
data[identifier] = value;
}
public float GetFloat(string identifier, float? defaultValue = null)
{
return (float)GetTypeOrDefault(identifier, typeof(float), defaultValue ?? 0f);
}
public int GetInt(string identifier, int? defaultValue = null)
{
return (int)GetTypeOrDefault(identifier, typeof(int), defaultValue ?? 0);
}
public bool GetBoolean(string identifier, bool? defaultValue = null)
{
return (bool)GetTypeOrDefault(identifier, typeof(bool), defaultValue ?? false);
}
public string GetString(string identifier, string? defaultValue = null)
{
return (string)GetTypeOrDefault(identifier, typeof(string), defaultValue ?? string.Empty);
}
public bool HasKey(string identifier)
{
identifier = identifier.ToLowerInvariant();
return data.ContainsKey(identifier);
}
private object GetTypeOrDefault(string identifier, Type type, object defaultValue)
{
object? value = GetValue(identifier);
if (value == null)
{
SetValue(identifier, defaultValue);
}
else if (value.GetType() == type)
{
return value;
}
else
{
DebugConsole.ThrowError($"Attempted to get value \"{identifier}\" as a {type} but the value is {value.GetType()}.");
}
return defaultValue;
}
public object? GetValue(string identifier)
{
return data.ContainsKey(identifier) ? data[identifier] : null;
}
public void Save(XElement modeElement)
{
XElement element = new XElement("Metadata");
foreach (var (key, value) in data)
{
string valueStr = value?.ToString() ?? "";
if (value?.GetType() == typeof(float))
{
valueStr = ((float)value).ToString("G", CultureInfo.InvariantCulture);
}
element.Add(new XElement("Data",
new XAttribute("key", key),
new XAttribute("value", valueStr),
new XAttribute("type", value?.GetType())));
}
#if DEBUG
DebugConsole.Log(element.ToString());
#endif
modeElement.Add(element);
}
}
}