Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/MineralMission.cs
T
Joonas Rikkonen 234fb6bc06 Release v0.15.12.0
2021-10-27 18:50:57 +03:00

229 lines
8.6 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class MineralMission : Mission
{
private readonly Dictionary<string, (int amount, float rotation)> resourceClusters = new Dictionary<string, (int amount, float rotation)>();
private readonly Dictionary<string, List<Item>> spawnedResources = new Dictionary<string, List<Item>>();
private readonly Dictionary<string, Item[]> relevantLevelResources = new Dictionary<string, Item[]>();
private readonly List<Tuple<string, Vector2>> missionClusterPositions = new List<Tuple<string, Vector2>>();
private readonly HashSet<Level.Cave> caves = new HashSet<Level.Cave>();
public override IEnumerable<Vector2> SonarPositions
{
get
{
return missionClusterPositions
.Where(p => spawnedResources.ContainsKey(p.Item1) && AnyAreUncollected(spawnedResources[p.Item1]))
.Select(p => p.Item2);
}
}
public MineralMission(MissionPrefab prefab, Location[] locations, Submarine sub) : base(prefab, locations, sub)
{
var configElement = prefab.ConfigElement.Element("Items");
foreach (var c in configElement.GetChildElements("Item"))
{
var identifier = c.GetAttributeString("identifier", null);
if (string.IsNullOrWhiteSpace(identifier)) { continue; }
if (resourceClusters.ContainsKey(identifier))
{
resourceClusters[identifier] = (resourceClusters[identifier].amount + 1, resourceClusters[identifier].rotation);
}
else
{
resourceClusters.Add(identifier, (1, 0.0f));
}
}
}
protected override void StartMissionSpecific(Level level)
{
if (spawnedResources.Any())
{
#if DEBUG
throw new Exception($"SpawnedResources.Count > 0 ({spawnedResources.Count})");
#else
DebugConsole.AddWarning("Spawned resources list was not empty at the start of a mineral mission. The mission instance may not have been ended correctly on previous rounds.");
spawnedResources.Clear();
#endif
}
if (relevantLevelResources.Any())
{
#if DEBUG
throw new Exception($"RelevantLevelResources.Count > 0 ({relevantLevelResources.Count})");
#else
DebugConsole.AddWarning("Relevant level resources list was not empty at the start of a mineral mission. The mission instance may not have been ended correctly on previous rounds.");
relevantLevelResources.Clear();
#endif
}
if (missionClusterPositions.Any())
{
#if DEBUG
throw new Exception($"MissionClusterPositions.Count > 0 ({missionClusterPositions.Count})");
#else
DebugConsole.AddWarning("Mission cluster positions list was not empty at the start of a mineral mission. The mission instance may not have been ended correctly on previous rounds.");
missionClusterPositions.Clear();
#endif
}
caves.Clear();
if (IsClient) { return; }
foreach (var kvp in resourceClusters)
{
var prefab = ItemPrefab.Find(null, kvp.Key);
if (prefab == null)
{
DebugConsole.ThrowError("Error in MineralMission - " +
"couldn't find an item prefab with the identifier " + kvp.Key);
continue;
}
var spawnedResources = level.GenerateMissionResources(prefab, kvp.Value.amount, out float rotation);
if (spawnedResources.Count < kvp.Value.amount)
{
DebugConsole.ThrowError("Error in MineralMission - " +
"spawned " + spawnedResources.Count + "/" + kvp.Value.amount + " of " + prefab.Name);
}
if (spawnedResources.None()) { continue; }
this.spawnedResources.Add(kvp.Key, spawnedResources);
foreach (Level.Cave cave in Level.Loaded.Caves)
{
foreach (Item spawnedResource in spawnedResources)
{
if (cave.Area.Contains(spawnedResource.WorldPosition))
{
cave.DisplayOnSonar = true;
caves.Add(cave);
break;
}
}
}
}
CalculateMissionClusterPositions();
FindRelevantLevelResources();
}
protected override void UpdateMissionSpecific(float deltaTime)
{
if (IsClient) { return; }
switch (State)
{
case 0:
if (!EnoughHaveBeenCollected()) { return; }
State = 1;
break;
case 1:
if (!Submarine.MainSub.AtEndExit && !Submarine.MainSub.AtStartExit) { return; }
State = 2;
break;
}
}
public override void End()
{
if (EnoughHaveBeenCollected())
{
if (Prefab.LocationTypeChangeOnCompleted != null)
{
ChangeLocationType(Prefab.LocationTypeChangeOnCompleted);
}
GiveReward();
completed = true;
}
foreach (var kvp in spawnedResources)
{
foreach (var i in kvp.Value)
{
if (i != null && !i.Removed && !HasBeenCollected(i))
{
i.Remove();
}
}
}
spawnedResources.Clear();
relevantLevelResources.Clear();
missionClusterPositions.Clear();
failed = !completed && state > 0;
}
private void FindRelevantLevelResources()
{
relevantLevelResources.Clear();
foreach (var identifier in resourceClusters.Keys)
{
var items = Item.ItemList.Where(i => i.Prefab.Identifier == identifier &&
i.Submarine == null && i.ParentInventory == null &&
(!(i.GetComponent<Holdable>() is Holdable h) || (h.Attachable && h.Attached)))
.ToArray();
relevantLevelResources.Add(identifier, items);
}
}
private bool EnoughHaveBeenCollected()
{
foreach (var kvp in resourceClusters)
{
if (relevantLevelResources.TryGetValue(kvp.Key, out var availableResources))
{
var collected = availableResources.Count(r => HasBeenCollected(r));
var needed = kvp.Value.amount;
if (collected < needed) { return false; }
}
else
{
return false;
}
}
return true;
}
private bool HasBeenCollected(Item item)
{
if (item == null) { return false; }
if (item.Removed) { return false; }
var owner = item.GetRootInventoryOwner();
if (owner.Submarine != null && owner.Submarine.Info.Type == SubmarineType.Player)
{
return true;
}
else if (owner is Character c)
{
return c.Info != null && GameMain.GameSession.CrewManager.CharacterInfos.Contains(c.Info);
}
return false;
}
private bool AnyAreUncollected(IEnumerable<Item> items)
=> items.Any(i => !HasBeenCollected(i));
private void CalculateMissionClusterPositions()
{
missionClusterPositions.Clear();
foreach (var kvp in spawnedResources)
{
if (kvp.Value.None()) { continue; }
var pos = Vector2.Zero;
var itemCount = 0;
foreach (var i in kvp.Value.Where(i => i != null && !i.Removed))
{
pos += i.WorldPosition;
itemCount++;
}
pos /= itemCount;
missionClusterPositions.Add(new Tuple<string, Vector2>(kvp.Key, pos));
}
}
}
}