Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventManagerSettings.cs
Joonas Rikkonen 694cdfee7b v0.12.0.2
2021-02-10 17:08:21 +02:00

87 lines
3.7 KiB
C#

using System.Collections.Generic;
using System.Xml.Linq;
using System.Linq;
using System;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
class EventManagerSettings
{
public static readonly List<EventManagerSettings> List = new List<EventManagerSettings>();
public readonly string Identifier;
public readonly string Name;
//How much the event threshold increases per second. 0.0005f = 0.03f per minute
public readonly float EventThresholdIncrease = 0.0005f;
//The threshold is reset to this value after an event has been triggered.
public readonly float DefaultEventThreshold = 0.2f;
public readonly float EventCooldown = 360.0f;
public readonly float MinLevelDifficulty = 0.0f;
public readonly float MaxLevelDifficulty = 100.0f;
public readonly float FreezeDurationWhenCrewAway = 60.0f * 10.0f;
public static void Init()
{
List.Clear();
foreach (ContentFile file in GameMain.Instance.GetFilesOfType(ContentType.EventManagerSettings))
{
Load(file);
}
}
private static void Load(ContentFile file)
{
XDocument doc = XMLExtensions.TryLoadXml(file.Path);
if (doc == null) { return; }
var mainElement = doc.Root;
bool allowOverriding = false;
if (doc.Root.IsOverride())
{
mainElement = doc.Root.FirstElement();
allowOverriding = true;
}
foreach (XElement subElement in mainElement.Elements())
{
var element = subElement.IsOverride() ? subElement.FirstElement() : subElement;
string identifier = element.Name.ToString();
var duplicate = List.FirstOrDefault(e => e.Identifier.ToString().Equals(identifier, StringComparison.OrdinalIgnoreCase));
if (duplicate != null)
{
if (allowOverriding || subElement.IsOverride())
{
DebugConsole.NewMessage($"Overriding the existing preset '{identifier}' in the event manager settings using the file '{file.Path}'", Color.Yellow);
List.Remove(duplicate);
}
else
{
DebugConsole.ThrowError($"Error in '{file.Path}': Another element with the name '{identifier}' found! Each element must have a unique name. Use <override></override> tags if you want to override an existing preset.");
continue;
}
}
List.Add(new EventManagerSettings(element));
}
List.Sort((x, y) => { return Math.Sign((x.MinLevelDifficulty + x.MaxLevelDifficulty) / 2.0f - (y.MinLevelDifficulty + y.MaxLevelDifficulty) / 2.0f); });
}
public EventManagerSettings(XElement element)
{
Identifier = element.Name.ToString();
Name = TextManager.Get("difficulty." + Identifier, returnNull: true) ?? Identifier;
EventThresholdIncrease = element.GetAttributeFloat("EventThresholdIncrease", 0.0005f);
DefaultEventThreshold = element.GetAttributeFloat("DefaultEventThreshold", 0.2f);
EventCooldown = element.GetAttributeFloat("EventCooldown", 360.0f);
MinLevelDifficulty = element.GetAttributeFloat("MinLevelDifficulty", 0.0f);
MaxLevelDifficulty = element.GetAttributeFloat("MaxLevelDifficulty", 100.0f);
FreezeDurationWhenCrewAway = element.GetAttributeFloat("FreezeDurationWhenCrewAway", 10.0f * 60.0f);
}
}
}