Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/GodModeAction.cs
T
Joonas Rikkonen 234fb6bc06 Release v0.15.12.0
2021-10-27 18:50:57 +03:00

50 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class GodModeAction : EventAction
{
[Serialize(true, true)]
public bool Enabled { get; set; }
[Serialize("", true)]
public string TargetTag { get; set; }
public GodModeAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element) { }
private bool isFinished = false;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
var targets = ParentEvent.GetTargets(TargetTag);
foreach (var target in targets)
{
if (target != null && target is Character character)
{
character.GodMode = Enabled;
}
}
isFinished = true;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(GodModeAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +
(Enabled ? "Enable godmode" : "Disable godmode");
}
}
}