Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/CheckItemAction.cs
Juan Pablo Arce 0002ad2c50 v0.10.5.1
2020-09-22 11:31:56 -03:00

57 lines
1.8 KiB
C#

using System;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class CheckItemAction : BinaryOptionAction
{
[Serialize("", true)]
public string TargetTag { get; set; }
[Serialize("", true)]
public string ItemIdentifiers { get; set; }
[Serialize("", true)]
public string ItemTags { get; set; }
private readonly string[] itemIdentifierSplit;
private readonly string[] itemTags;
public CheckItemAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element)
{
itemIdentifierSplit = ItemIdentifiers.Split(',');
itemTags = ItemTags.Split(",");
}
protected override bool? DetermineSuccess()
{
var targets = ParentEvent.GetTargets(TargetTag);
if (!targets.Any()) { return null; }
foreach (var target in targets)
{
if (!(target is Character chr)) { continue; }
if (chr.Inventory == null) { continue; }
if (itemTags.Any(tag => chr.Inventory.FindItemByTag(tag, recursive: true) != null)) { return true; }
foreach (var identifier in itemIdentifierSplit)
{
if (chr.Inventory.FindItemByIdentifier(identifier, recursive: true) != null)
{
return true;
}
}
}
return false;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(HasBeenDetermined())} {nameof(CheckItemAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +
$"ItemIdentifiers: {ItemIdentifiers.ColorizeObject()}" +
$"Succeeded: {succeeded.ColorizeObject()})";
}
}
}