394 lines
16 KiB
C#
394 lines
16 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using System;
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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partial class AfflictionHusk : Affliction
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{
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public enum InfectionState
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{
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Initial, Dormant, Transition, Active, Final
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}
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private bool subscribedToDeathEvent;
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private InfectionState state;
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private List<Limb> huskAppendage;
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private Character character;
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private bool stun = true;
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private readonly List<Affliction> huskInfection = new List<Affliction>();
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[Serialize(0f, true), Editable]
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public override float Strength
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{
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get { return _strength; }
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set
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{
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// Don't allow to set the strength too high (from outside) to avoid rapid transformation into husk when taking lots of damage from husks.
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float previousValue = _strength;
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float threshold = _strength > ActiveThreshold ? ActiveThreshold + 1 : DormantThreshold - 1;
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float max = Math.Max(threshold, previousValue);
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_strength = Math.Clamp(value, 0, max);
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stun = GameMain.GameSession?.IsRunning ?? true;
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if (previousValue > 0.0f && value <= 0.0f)
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{
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DeactivateHusk();
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}
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}
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}
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public InfectionState State
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{
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get { return state; }
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private set
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{
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if (state == value) { return; }
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state = value;
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if (character != null && character == Character.Controlled)
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{
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UpdateMessages();
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}
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}
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}
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private float DormantThreshold => (Prefab as AfflictionPrefabHusk)?.DormantThreshold ?? Prefab.MaxStrength * 0.5f;
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private float ActiveThreshold => (Prefab as AfflictionPrefabHusk)?.ActiveThreshold ?? Prefab.MaxStrength * 0.75f;
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private float TransitionThreshold => (Prefab as AfflictionPrefabHusk)?.TransitionThreshold ?? Prefab.MaxStrength * 0.75f;
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private float TransformThresholdOnDeath => (Prefab as AfflictionPrefabHusk)?.TransformThresholdOnDeath ?? ActiveThreshold;
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public AfflictionHusk(AfflictionPrefab prefab, float strength) : base(prefab, strength) { }
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public override void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
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{
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base.Update(characterHealth, targetLimb, deltaTime);
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character = characterHealth.Character;
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if (character == null) { return; }
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if (!subscribedToDeathEvent)
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{
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character.OnDeath += CharacterDead;
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subscribedToDeathEvent = true;
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}
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if (Strength < DormantThreshold)
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{
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DeactivateHusk();
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if (Strength > Math.Min(1.0f, DormantThreshold))
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{
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State = InfectionState.Dormant;
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}
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}
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else if (Strength < ActiveThreshold)
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{
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DeactivateHusk();
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if (Prefab is AfflictionPrefabHusk { CauseSpeechImpediment: true })
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{
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character.SpeechImpediment = 100;
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}
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State = InfectionState.Transition;
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}
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else if (Strength < TransitionThreshold)
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{
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if (State != InfectionState.Active && stun)
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{
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character.SetStun(Rand.Range(2, 4));
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}
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State = InfectionState.Active;
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ActivateHusk();
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}
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else
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{
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State = InfectionState.Final;
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ActivateHusk();
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ApplyDamage(deltaTime, applyForce: true);
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character.SetStun(5);
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}
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}
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partial void UpdateMessages();
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private void ApplyDamage(float deltaTime, bool applyForce)
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{
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int limbCount = character.AnimController.Limbs.Count(l => !l.IgnoreCollisions && !l.IsSevered && !l.Hidden);
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foreach (Limb limb in character.AnimController.Limbs)
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{
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if (limb.IsSevered) { continue; }
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if (limb.Hidden) { continue; }
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float random = Rand.Value();
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huskInfection.Clear();
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huskInfection.Add(AfflictionPrefab.InternalDamage.Instantiate(random * 10 * deltaTime / limbCount));
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character.LastDamageSource = null;
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float force = applyForce ? random * 0.5f * limb.Mass : 0;
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character.DamageLimb(limb.WorldPosition, limb, huskInfection, 0, false, force);
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}
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}
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public void ActivateHusk()
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{
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if (huskAppendage == null && character.Params.UseHuskAppendage)
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{
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huskAppendage = AttachHuskAppendage(character, Prefab.Identifier);
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}
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if (Prefab is AfflictionPrefabHusk { NeedsAir: false })
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{
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character.NeedsAir = false;
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}
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if (Prefab is AfflictionPrefabHusk { CauseSpeechImpediment: true })
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{
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character.SpeechImpediment = 100;
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}
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}
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private void DeactivateHusk()
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{
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if (character?.AnimController == null || character.Removed) { return; }
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if (Prefab is AfflictionPrefabHusk { NeedsAir: false })
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{
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character.NeedsAir = character.Params.MainElement.GetAttributeBool("needsair", false);
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}
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if (huskAppendage != null)
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{
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huskAppendage.ForEach(l => character.AnimController.RemoveLimb(l));
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huskAppendage = null;
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}
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}
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public void UnsubscribeFromDeathEvent()
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{
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if (character == null || !subscribedToDeathEvent) { return; }
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character.OnDeath -= CharacterDead;
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subscribedToDeathEvent = false;
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}
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private void CharacterDead(Character character, CauseOfDeath causeOfDeath)
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{
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
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if (Strength < TransformThresholdOnDeath || character.Removed)
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{
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UnsubscribeFromDeathEvent();
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return;
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}
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//don't turn the character into a husk if any of its limbs are severed
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if (character.AnimController?.LimbJoints != null)
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{
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foreach (var limbJoint in character.AnimController.LimbJoints)
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{
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if (limbJoint.IsSevered) { return; }
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}
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}
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//create the AI husk in a coroutine to ensure that we don't modify the character list while enumerating it
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CoroutineManager.StartCoroutine(CreateAIHusk());
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}
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private IEnumerable<object> CreateAIHusk()
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{
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//character already in remove queue (being removed by something else, for example a modded affliction that uses AfflictionHusk as the base)
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// -> don't spawn the AI husk
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if (Entity.Spawner.IsInRemoveQueue(character))
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{
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yield return CoroutineStatus.Success;
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}
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character.Enabled = false;
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Entity.Spawner.AddToRemoveQueue(character);
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UnsubscribeFromDeathEvent();
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string huskedSpeciesName = GetHuskedSpeciesName(character.SpeciesName, Prefab as AfflictionPrefabHusk);
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CharacterPrefab prefab = CharacterPrefab.FindBySpeciesName(huskedSpeciesName);
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if (prefab == null)
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{
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DebugConsole.ThrowError("Failed to turn character \"" + character.Name + "\" into a husk - husk config file not found.");
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yield return CoroutineStatus.Success;
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}
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XElement parentElement = new XElement("CharacterInfo");
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XElement infoElement = character.Info?.Save(parentElement);
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CharacterInfo huskCharacterInfo = infoElement == null ? null : new CharacterInfo(infoElement);
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if (huskCharacterInfo != null)
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{
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var bodyTint = GetBodyTint();
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huskCharacterInfo.SkinColor =
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Color.Lerp(huskCharacterInfo.SkinColor, bodyTint.Opaque(), bodyTint.A / 255.0f);
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}
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var husk = Character.Create(huskedSpeciesName, character.WorldPosition, ToolBox.RandomSeed(8), huskCharacterInfo, isRemotePlayer: false, hasAi: true);
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if (husk.Info != null)
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{
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husk.Info.Character = husk;
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husk.Info.TeamID = CharacterTeamType.None;
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}
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if (Prefab is AfflictionPrefabHusk huskPrefab)
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{
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if (huskPrefab.ControlHusk || GameMain.Lua.game.enableControlHusk)
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{
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#if SERVER
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var client = GameMain.Server?.ConnectedClients.FirstOrDefault(c => c.CharacterInfo.Character == character);
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if (client != null)
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{
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GameMain.Server.SetClientCharacter(client, husk);
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GameMain.Lua.hook.Call("husk.clientControlHusk", new object[] { client, husk });
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}
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#else
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if (!character.IsRemotelyControlled && character == Character.Controlled)
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{
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Character.Controlled = husk;
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}
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#endif
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}
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}
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foreach (Limb limb in husk.AnimController.Limbs)
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{
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if (limb.type == LimbType.None)
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{
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limb.body.SetTransform(character.SimPosition, 0.0f);
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continue;
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}
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var matchingLimb = character.AnimController.GetLimb(limb.type);
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if (matchingLimb?.body != null)
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{
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limb.body.SetTransform(matchingLimb.SimPosition, matchingLimb.Rotation);
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limb.body.LinearVelocity = matchingLimb.LinearVelocity;
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limb.body.AngularVelocity = matchingLimb.body.AngularVelocity;
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}
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}
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if ((Prefab as AfflictionPrefabHusk)?.TransferBuffs ?? false)
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{
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foreach (Affliction affliction in character.CharacterHealth.Afflictions)
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{
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if (affliction.Prefab.IsBuff)
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{
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husk.CharacterHealth.ApplyAffliction(null, affliction.Prefab.Instantiate(affliction.Strength));
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}
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}
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}
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if (character.Inventory != null && husk.Inventory != null)
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{
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for (int i = 0; i < character.Inventory.Capacity && i < husk.Inventory.Capacity; i++)
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{
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character.Inventory.GetItemsAt(i).ForEachMod(item => husk.Inventory.TryPutItem(item, i, true, false, null));
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}
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}
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husk.SetStun(5);
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yield return new WaitForSeconds(5, false);
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#if CLIENT
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husk?.PlaySound(CharacterSound.SoundType.Idle);
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#endif
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yield return CoroutineStatus.Success;
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}
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public static List<Limb> AttachHuskAppendage(Character character, string afflictionIdentifier, XElement appendageDefinition = null, Ragdoll ragdoll = null)
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{
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var appendage = new List<Limb>();
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if (!(AfflictionPrefab.List.FirstOrDefault(ap => ap.Identifier == afflictionIdentifier) is AfflictionPrefabHusk matchingAffliction))
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{
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DebugConsole.ThrowError($"Could not find an affliction of type 'huskinfection' that matches the affliction '{afflictionIdentifier}'!");
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return appendage;
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}
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string nonhuskedSpeciesName = GetNonHuskedSpeciesName(character.SpeciesName, matchingAffliction);
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string huskedSpeciesName = GetHuskedSpeciesName(nonhuskedSpeciesName, matchingAffliction);
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CharacterPrefab huskPrefab = CharacterPrefab.FindBySpeciesName(huskedSpeciesName);
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if (huskPrefab?.XDocument == null)
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{
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DebugConsole.ThrowError($"Failed to find the config file for the husk infected species with the species name '{huskedSpeciesName}'!");
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return appendage;
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}
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var mainElement = huskPrefab.XDocument.Root.IsOverride() ? huskPrefab.XDocument.Root.FirstElement() : huskPrefab.XDocument.Root;
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var element = appendageDefinition;
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if (element == null)
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{
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element = mainElement.GetChildElements("huskappendage").FirstOrDefault(e => e.GetAttributeString("affliction", string.Empty).Equals(afflictionIdentifier));
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}
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if (element == null)
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{
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DebugConsole.ThrowError($"Error in '{huskPrefab.FilePath}': Failed to find a huskappendage that matches the affliction with an identifier '{afflictionIdentifier}'!");
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return appendage;
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}
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string pathToAppendage = element.GetAttributeString("path", string.Empty);
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XDocument doc = XMLExtensions.TryLoadXml(pathToAppendage);
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if (doc == null) { return appendage; }
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if (ragdoll == null)
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{
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ragdoll = character.AnimController;
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}
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if (ragdoll.Dir < 1.0f)
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{
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ragdoll.Flip();
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}
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var limbElements = doc.Root.Elements("limb").ToDictionary(e => e.GetAttributeString("id", null), e => e);
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foreach (var jointElement in doc.Root.Elements("joint"))
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{
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if (limbElements.TryGetValue(jointElement.GetAttributeString("limb2", null), out XElement limbElement))
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{
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var jointParams = new RagdollParams.JointParams(jointElement, ragdoll.RagdollParams);
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Limb attachLimb = null;
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if (matchingAffliction.AttachLimbId > -1)
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{
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attachLimb = ragdoll.Limbs.FirstOrDefault(l => !l.IsSevered && l.Params.ID == matchingAffliction.AttachLimbId);
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}
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else if (matchingAffliction.AttachLimbName != null)
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{
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attachLimb = ragdoll.Limbs.FirstOrDefault(l => !l.IsSevered && l.Name == matchingAffliction.AttachLimbName);
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}
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else if (matchingAffliction.AttachLimbType != LimbType.None)
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{
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attachLimb = ragdoll.Limbs.FirstOrDefault(l => !l.IsSevered && l.type == matchingAffliction.AttachLimbType);
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}
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if (attachLimb == null)
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{
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attachLimb = ragdoll.Limbs.FirstOrDefault(l => !l.IsSevered && l.Params.ID == jointParams.Limb1);
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}
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if (attachLimb != null)
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{
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jointParams.Limb1 = attachLimb.Params.ID;
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var appendageLimbParams = new RagdollParams.LimbParams(limbElement, ragdoll.RagdollParams)
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{
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// Ensure that we have a valid id for the new limb
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ID = ragdoll.Limbs.Length
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};
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jointParams.Limb2 = appendageLimbParams.ID;
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Limb huskAppendage = new Limb(ragdoll, character, appendageLimbParams);
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huskAppendage.body.Submarine = character.Submarine;
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huskAppendage.body.SetTransform(attachLimb.SimPosition, attachLimb.Rotation);
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ragdoll.AddLimb(huskAppendage);
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ragdoll.AddJoint(jointParams);
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appendage.Add(huskAppendage);
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}
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}
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}
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return appendage;
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}
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public static string GetHuskedSpeciesName(string speciesName, AfflictionPrefabHusk prefab)
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{
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return prefab.HuskedSpeciesName.Replace(AfflictionPrefabHusk.Tag, speciesName);
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}
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public static string GetNonHuskedSpeciesName(string huskedSpeciesName, AfflictionPrefabHusk prefab)
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{
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string nonTag = prefab.HuskedSpeciesName.Remove(AfflictionPrefabHusk.Tag);
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return huskedSpeciesName.ToLowerInvariant().Remove(nonTag);
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}
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}
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}
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