Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionBleeding.cs
T
2020-03-04 13:04:10 +01:00

21 lines
558 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Barotrauma
{
class AfflictionBleeding : Affliction
{
public AfflictionBleeding(AfflictionPrefab prefab, float strength) :
base(prefab, strength)
{
}
public override void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
{
base.Update(characterHealth, targetLimb, deltaTime);
characterHealth.BloodlossAmount += Strength * (1.0f / 60.0f) * deltaTime;
}
}
}