Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Machines/Reactor.cs
2020-03-04 13:04:10 +01:00

55 lines
1.8 KiB
C#

using Barotrauma.Networking;
using System;
namespace Barotrauma.Items.Components
{
partial class Reactor
{
private Client blameOnBroken;
private float? nextServerLogWriteTime;
private float lastServerLogWriteTime;
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
{
bool autoTemp = msg.ReadBoolean();
bool powerOn = msg.ReadBoolean();
float fissionRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
float turbineOutput = msg.ReadRangedSingle(0.0f, 100.0f, 8);
if (!item.CanClientAccess(c)) return;
IsActive = true;
if (!autoTemp && AutoTemp) blameOnBroken = c;
if (turbineOutput < targetTurbineOutput) blameOnBroken = c;
if (fissionRate > targetFissionRate) blameOnBroken = c;
if (!_powerOn && powerOn) blameOnBroken = c;
AutoTemp = autoTemp;
_powerOn = powerOn;
targetFissionRate = fissionRate;
targetTurbineOutput = turbineOutput;
LastUser = c.Character;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
//need to create a server event to notify all clients of the changed state
unsentChanges = true;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
msg.Write(autoTemp);
msg.Write(_powerOn);
msg.WriteRangedSingle(temperature, 0.0f, 100.0f, 8);
msg.WriteRangedSingle(targetFissionRate, 0.0f, 100.0f, 8);
msg.WriteRangedSingle(targetTurbineOutput, 0.0f, 100.0f, 8);
msg.WriteRangedSingle(degreeOfSuccess, 0.0f, 1.0f, 8);
}
}
}