Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Machines/Fabricator.cs
T
Juan Pablo Arce 0002ad2c50 v0.10.5.1
2020-09-22 11:31:56 -03:00

58 lines
2.1 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Fabricator : Powered, IServerSerializable, IClientSerializable
{
public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
{
int itemIndex = msg.ReadRangedInteger(-1, fabricationRecipes.Count - 1);
item.CreateServerEvent(this);
if (!item.CanClientAccess(c)) return;
if (itemIndex == -1)
{
CancelFabricating(c.Character);
}
else
{
//if already fabricating the selected item, return
if (fabricatedItem != null && fabricationRecipes.IndexOf(fabricatedItem) == itemIndex) return;
if (itemIndex < 0 || itemIndex >= fabricationRecipes.Count) return;
StartFabricating(fabricationRecipes[itemIndex], c.Character);
}
}
private ulong serverEventId = 0;
public override void ServerAppendExtraData(ref object[] extraData)
{
//ensuring the uniqueness of this event is
//required for the fabricator to sync correctly;
//otherwise, the event manager would incorrectly
//assume that the client actually has the latest state
Array.Resize(ref extraData, 4);
extraData[2] = serverEventId;
extraData[3] = State;
}
public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
{
FabricatorState stateAtEvent = (FabricatorState)extraData[3];
msg.Write((byte)stateAtEvent);
msg.Write(timeUntilReady);
int itemIndex = fabricatedItem == null ? -1 : fabricationRecipes.IndexOf(fabricatedItem);
msg.WriteRangedInteger(itemIndex, -1, fabricationRecipes.Count - 1);
UInt16 userID = fabricatedItem == null || user == null ? (UInt16)0 : user.ID;
msg.Write(userID);
}
}
}