Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/AbandonedOutpostMission.cs
T
Joonas Rikkonen 234fb6bc06 Release v0.15.12.0
2021-10-27 18:50:57 +03:00

35 lines
1.2 KiB
C#

using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class AbandonedOutpostMission : Mission
{
private readonly List<Item> spawnedItems = new List<Item>();
public override void ServerWriteInitial(IWriteMessage msg, Client c)
{
base.ServerWriteInitial(msg, c);
msg.Write((ushort)spawnedItems.Count);
foreach (Item item in spawnedItems)
{
item.WriteSpawnData(msg, item.ID, Entity.NullEntityID, 0);
}
msg.Write((byte)characters.Count);
foreach (Character character in characters)
{
character.WriteSpawnData(msg, character.ID, restrictMessageSize: false);
msg.Write(requireKill.Contains(character));
msg.Write(requireRescue.Contains(character));
msg.Write((ushort)characterItems[character].Count());
foreach (Item item in characterItems[character])
{
item.WriteSpawnData(msg, item.ID, item.ParentInventory?.Owner?.ID ?? Entity.NullEntityID, 0);
}
}
}
}
}