Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Items/Components/Holdable/IdCard.cs
Joonas Rikkonen 234fb6bc06 Release v0.15.12.0
2021-10-27 18:50:57 +03:00

202 lines
8.9 KiB
C#

using System;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Extensions;
using Barotrauma.IO;
namespace Barotrauma.Items.Components
{
partial class IdCard
{
public struct OwnerAppearance
{
public Sprite Portrait;
public Vector2 SheetIndex;
public JobPrefab JobPrefab;
public List<WearableSprite> Attachments;
public Color HairColor;
public Color FacialHairColor;
public Color SkinColor;
public void ExtractJobPrefab(string[] tags)
{
string jobIdTag = tags.FirstOrDefault(s => s.StartsWith("jobid:"));
if (jobIdTag != null && jobIdTag.Length > 6)
{
string jobId = jobIdTag.Substring(6);
if (jobId != string.Empty)
{
JobPrefab = JobPrefab.Get(jobId);
}
}
}
public void ExtractAppearance(CharacterInfo characterInfo, string[] tags)
{
Gender disguisedGender = Gender.None;
Race disguisedRace = Race.None;
int disguisedHeadSpriteId = -1;
int disguisedHairIndex = -1;
int disguisedBeardIndex = -1;
int disguisedMoustacheIndex = -1;
int disguisedFaceAttachmentIndex = -1;
Color hairColor = Color.Black;
Color facialHairColor = Color.Black;
Color skinColor = Color.Black;
foreach (string tag in tags)
{
string[] s = tag.Split(':');
switch (s[0].ToLowerInvariant())
{
case "haircolor":
hairColor = XMLExtensions.ParseColor(s[1]);
break;
case "facialhaircolor":
facialHairColor = XMLExtensions.ParseColor(s[1]);
break;
case "skincolor":
skinColor = XMLExtensions.ParseColor(s[1]);
break;
case "gender":
Enum.TryParse(s[1], ignoreCase: true, out disguisedGender);
break;
case "race":
Enum.TryParse(s[1], ignoreCase: true, out disguisedRace);
break;
case "headspriteid":
int.TryParse(s[1], NumberStyles.Any, CultureInfo.InvariantCulture, out disguisedHeadSpriteId);
break;
case "hairindex":
disguisedHairIndex = int.Parse(s[1]);
break;
case "beardindex":
disguisedBeardIndex = int.Parse(s[1]);
break;
case "moustacheindex":
disguisedMoustacheIndex = int.Parse(s[1]);
break;
case "faceattachmentindex":
disguisedFaceAttachmentIndex = int.Parse(s[1]);
break;
case "sheetindex":
string[] vectorValues = s[1].Split(";");
SheetIndex = new Vector2(float.Parse(vectorValues[0]), float.Parse(vectorValues[1]));
break;
}
}
if ((characterInfo.HasGenders && disguisedGender == Gender.None)
|| (characterInfo.HasRaces && disguisedRace == Race.None)
|| disguisedHeadSpriteId <= 0)
{
Portrait = null;
Attachments = null;
return;
}
foreach (XElement limbElement in characterInfo.Ragdoll.MainElement.Elements())
{
if (!limbElement.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase)) { continue; }
XElement spriteElement = limbElement.Element("sprite");
if (spriteElement == null) { continue; }
string spritePath = spriteElement.Attribute("texture").Value;
spritePath = spritePath.Replace("[GENDER]", disguisedGender.ToString().ToLowerInvariant());
spritePath = spritePath.Replace("[RACE]", disguisedRace.ToString().ToLowerInvariant());
spritePath = spritePath.Replace("[HEADID]", disguisedHeadSpriteId.ToString());
string fileName = Path.GetFileNameWithoutExtension(spritePath);
//go through the files in the directory to find a matching sprite
foreach (string file in Directory.GetFiles(Path.GetDirectoryName(spritePath)))
{
if (!file.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
{
continue;
}
string fileWithoutTags = Path.GetFileNameWithoutExtension(file);
fileWithoutTags = fileWithoutTags.Split('[', ']').First();
if (fileWithoutTags != fileName) { continue; }
Portrait = new Sprite(spriteElement, "", file) { RelativeOrigin = Vector2.Zero };
break;
}
break;
}
if (characterInfo.Wearables != null)
{
float baldnessChance = disguisedGender == Gender.Female ? 0.05f : 0.2f;
List<XElement> createElementList(WearableType wearableType, float emptyCommonness = 1.0f)
=> CharacterInfo.AddEmpty(
characterInfo.FilterByTypeAndHeadID(
characterInfo.FilterElementsByGenderAndRace(characterInfo.Wearables, disguisedGender, disguisedRace),
wearableType, disguisedHeadSpriteId),
wearableType, emptyCommonness);
var disguisedHairs = createElementList(WearableType.Hair, baldnessChance);
var disguisedBeards = createElementList(WearableType.Beard);
var disguisedMoustaches = createElementList(WearableType.Moustache);
var disguisedFaceAttachments = createElementList(WearableType.FaceAttachment);
XElement getElementFromList(List<XElement> list, int index)
=> CharacterInfo.IsValidIndex(index, list)
? list[index]
: characterInfo.GetRandomElement(list);
var disguisedHairElement = getElementFromList(disguisedHairs, disguisedHairIndex);
var disguisedBeardElement = getElementFromList(disguisedBeards, disguisedBeardIndex);
var disguisedMoustacheElement = getElementFromList(disguisedMoustaches, disguisedMoustacheIndex);
var disguisedFaceAttachmentElement = getElementFromList(disguisedFaceAttachments, disguisedFaceAttachmentIndex);
Attachments = new List<WearableSprite>();
void loadAttachments(List<WearableSprite> attachments, XElement element, WearableType wearableType)
{
foreach (var s in element?.Elements("sprite") ?? Enumerable.Empty<XElement>())
{
attachments.Add(new WearableSprite(s, wearableType));
}
}
loadAttachments(Attachments, disguisedFaceAttachmentElement, WearableType.FaceAttachment);
loadAttachments(Attachments, disguisedBeardElement, WearableType.Beard);
loadAttachments(Attachments, disguisedMoustacheElement, WearableType.Moustache);
loadAttachments(Attachments, disguisedHairElement, WearableType.Hair);
loadAttachments(Attachments,
characterInfo.OmitJobInPortraitClothing
? JobPrefab.NoJobElement?.Element("PortraitClothing")
: JobPrefab?.ClothingElement,
WearableType.JobIndicator);
}
HairColor = hairColor;
FacialHairColor = facialHairColor;
SkinColor = skinColor;
}
}
public OwnerAppearance StoredOwnerAppearance = default;
}
}