Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Characters/Health/AfflictionHusk.cs
T
Joonas Rikkonen 234fb6bc06 Release v0.15.12.0
2021-10-27 18:50:57 +03:00

29 lines
1.0 KiB
C#

namespace Barotrauma
{
partial class AfflictionHusk : Affliction
{
partial void UpdateMessages()
{
if (Prefab is AfflictionPrefabHusk { SendMessages: false }) { return; }
switch (State)
{
case InfectionState.Dormant:
GUI.AddMessage(TextManager.Get("HuskDormant"), GUI.Style.Red);
break;
case InfectionState.Transition:
GUI.AddMessage(TextManager.Get("HuskCantSpeak"), GUI.Style.Red);
break;
case InfectionState.Active:
if (character.Params.UseHuskAppendage)
{
GUI.AddMessage(TextManager.GetWithVariable("HuskActivate", "[Attack]", GameMain.Config.KeyBindText(InputType.Attack)), GUI.Style.Red);
}
break;
case InfectionState.Final:
default:
break;
}
}
}
}