40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
namespace Barotrauma.Networking
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{
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static class NetConfig
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{
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public const int DefaultPort = 14242;
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//UpdateEntity networkevents aren't sent to clients if they're further than this from the entity
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public const float UpdateEntityDistance = 2500.0f;
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public const int MaxPlayers = 16;
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public static string MasterServerUrl = GameMain.Config.MasterServerUrl;
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//if a Character is further than this from the sub, the server will ignore it
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//(in sim units)
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public const float CharacterIgnoreDistance = 300.0f;
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//if a ragdoll is further than this from the correct position, teleport it there
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//(in sim units)
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public const float ResetRagdollDistance = 1.0f;
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//if the ragdoll is closer than this, don't try to correct its position
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public const float AllowedRagdollDistance = 0.1f;
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//how much the physics body of an item has to move until the server
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//send a position update to clients (in sim units)
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public const float ItemPosUpdateDistance = 2.0f;
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public const float LargeCharacterUpdateInterval = 5.0f;
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public const float DeleteDisconnectedTime = 10.0f;
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public const float IdSendInterval = 0.2f;
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public const float RerequestInterval = 0.2f;
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public const int ReliableMessageBufferSize = 500;
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public const int ResendAttempts = 10;
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}
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}
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