Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Steam/SteamManager.cs
2022-12-20 17:05:53 +02:00

246 lines
8.0 KiB
C#

using Steamworks.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Networking;
namespace Barotrauma.Steam
{
static partial class SteamManager
{
public const int STEAMP2P_OWNER_PORT = 30000;
public const uint AppID = 602960;
private static readonly Dictionary<string, int> tagCommonness = new Dictionary<string, int>()
{
{ "submarine", 10 },
{ "item", 10 },
{ "monster", 8 },
{ "art", 8 },
{ "mission", 8 },
{ "event set", 8 },
{ "total conversion", 5 },
{ "environment", 5 },
{ "item assembly", 5 },
{ "language", 5 }
};
public static bool IsInitialized { get; private set; }
private static readonly List<string> popularTags = new List<string>();
public static IEnumerable<string> PopularTags
{
get
{
if (!IsInitialized) { return Enumerable.Empty<string>(); }
return popularTags;
}
}
public static void Initialize()
{
InitializeProjectSpecific();
}
public static Option<SteamId> GetSteamId()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
return Option<SteamId>.None();
}
return Option<SteamId>.Some(new SteamId(Steamworks.SteamClient.SteamId));
}
public static bool IsFamilyShared()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
return Steamworks.SteamApps.IsSubscribedFromFamilySharing;
}
public static bool IsFreeWeekend()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
return Steamworks.SteamApps.IsSubscribedFromFreeWeekend;
}
public static string GetUsername()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
return "";
}
return Steamworks.SteamClient.Name;
}
public static uint GetNumSubscribedItems()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
return 0;
}
return Steamworks.SteamUGC.NumSubscribedItems;
}
public static bool UnlockAchievement(string achievementIdentifier) =>
UnlockAchievement(achievementIdentifier.ToIdentifier());
public static bool UnlockAchievement(Identifier achievementIdentifier)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
return false;
}
DebugConsole.Log("Unlocked achievement \"" + achievementIdentifier + "\"");
var achievements = Steamworks.SteamUserStats.Achievements.ToList();
int achIndex = achievements.FindIndex(ach => ach.Identifier == achievementIdentifier);
bool unlocked = achIndex >= 0 ? achievements[achIndex].Trigger() : false;
if (!unlocked)
{
//can be caused by an incorrect identifier, but also happens during normal gameplay:
//SteamAchievementManager tries to unlock achievements that may or may not exist
//(discovered[whateverbiomewasentered], kill[withwhateveritem], kill[somemonster] etc) so that we can add
//some types of new achievements without the need for client-side changes.
DebugConsole.Log($"Failed to unlock achievement \"{achievementIdentifier}\".");
}
return unlocked;
}
public static bool IncrementStat(Identifier statName, int increment)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
DebugConsole.Log($"Incremented stat \"{statName}\" by " + increment);
bool success = Steamworks.SteamUserStats.AddStat(statName.Value.ToLowerInvariant(), increment);
if (!success)
{
DebugConsole.Log("Failed to increment stat \"" + statName + "\".");
}
else
{
StoreStats();
}
return success;
}
public static bool IncrementStat(Identifier statName, float increment)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
DebugConsole.Log($"Incremented stat \"{statName}\" by " + increment);
bool success = Steamworks.SteamUserStats.AddStat(statName.Value.ToLowerInvariant(), increment);
if (!success)
{
DebugConsole.Log("Failed to increment stat \"" + statName + "\".");
}
else
{
StoreStats();
}
return success;
}
public static int GetStatInt(Identifier statName)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return 0; }
return Steamworks.SteamUserStats.GetStatInt(statName.Value.ToLowerInvariant());
}
public static bool StoreStats()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
DebugConsole.Log("Storing Steam stats...");
bool success = Steamworks.SteamUserStats.StoreStats();
if (!success)
{
DebugConsole.Log("Failed to store Steam stats.");
}
return success;
}
public static bool TryGetUnlockedAchievements(out List<Steamworks.Data.Achievement> achievements)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
achievements = null;
return false;
}
achievements = Steamworks.SteamUserStats.Achievements.Where(a => a.State).ToList();
return true;
}
public static void Update(float deltaTime)
{
if (!IsInitialized) { return; }
if (Steamworks.SteamClient.IsValid) { Steamworks.SteamClient.RunCallbacks(); }
if (Steamworks.SteamServer.IsValid) { Steamworks.SteamServer.RunCallbacks(); }
SteamAchievementManager.Update(deltaTime);
}
public static void ShutDown()
{
if (!IsInitialized) { return; }
if (Steamworks.SteamClient.IsValid) { Steamworks.SteamClient.Shutdown(); }
if (Steamworks.SteamServer.IsValid) { Steamworks.SteamServer.Shutdown(); }
IsInitialized = false;
}
public static IEnumerable<ulong> ParseWorkshopIds(string workshopIdData)
{
string[] workshopIds = workshopIdData.Split(',');
foreach (string id in workshopIds)
{
if (ulong.TryParse(id, out ulong idCast))
{
yield return idCast;
}
else
{
yield return 0;
}
}
}
public static IEnumerable<ulong> WorkshopUrlsToIds(IEnumerable<string> urls)
{
return urls.Select((u) =>
{
if (string.IsNullOrEmpty(u))
{
return (ulong)0;
}
else
{
return GetWorkshopItemIDFromUrl(u);
}
});
}
public static ulong GetWorkshopItemIDFromUrl(string url)
{
try
{
Uri uri = new Uri(url);
string idStr = HttpUtility.ParseQueryString(uri.Query)["id".ToIdentifier()];
if (ulong.TryParse(idStr, out ulong id))
{
return id;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to get Workshop item ID from the url \"" + url + "\"!", e);
}
return 0;
}
}
}