Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/WaitAction.cs
2022-02-26 02:43:01 +09:00

38 lines
1022 B
C#

using System;
using System.Xml.Linq;
namespace Barotrauma
{
class WaitAction : EventAction
{
[Serialize(0.0f, IsPropertySaveable.Yes)]
public float Time { get; set; }
private float timeRemaining;
public WaitAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
timeRemaining = Time;
}
public override bool IsFinished(ref string goTo)
{
return timeRemaining <= 0;
}
public override void Reset()
{
timeRemaining = Time;
}
public override void Update(float deltaTime)
{
timeRemaining -= deltaTime;
if (timeRemaining < 0.0f) { timeRemaining = 0.0f; }
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(timeRemaining <= 0)} {nameof(WaitAction)} -> (Remaining: {timeRemaining.ColorizeObject()}, Time: {Time.ColorizeObject()})";
}
}
}