Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/RNGAction.cs
2022-02-26 02:43:01 +09:00

38 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma
{
class RNGAction : BinaryOptionAction
{
[Serialize(0.0f, IsPropertySaveable.Yes)]
public float Chance { get; set; }
public RNGAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
if (Chance >= 1.0f)
{
DebugConsole.ThrowError($"Incorrectly configured RNG Action in event \"{parentEvent.Prefab.Identifier}\". Probability is 1.0 (100%) or more, the action will always succeed.");
}
else if (Chance <= 0.0f)
{
DebugConsole.ThrowError($"Incorrectly configured RNG Action in event \"{parentEvent.Prefab.Identifier}\". Probability is 0 or less, the action will never succeed.");
}
}
private bool isFinished;
protected override bool? DetermineSuccess()
{
isFinished = true;
return Rand.Range(0.0, 1.0) <= Chance;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(RNGAction)} -> (Chance: {Chance.ColorizeObject()}, "+
$"Succeeded: {succeeded.ColorizeObject()})";
}
}
}