50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class FireAction : EventAction
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{
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[Serialize(10.0f, IsPropertySaveable.Yes)]
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public float Size { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier TargetTag { get; set; }
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public FireAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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private bool isFinished = false;
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public override bool IsFinished(ref string goTo)
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{
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return isFinished;
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}
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public override void Reset()
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{
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isFinished = false;
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}
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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var targets = ParentEvent.GetTargets(TargetTag);
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foreach (var target in targets)
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{
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Vector2 pos = target.WorldPosition;
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var newFire = new FireSource(pos);
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newFire.Size = new Vector2(Size, Size);
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}
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isFinished = true;
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(FireAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +
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$"Size: {Size.ColorizeObject()})";
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}
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}
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} |