Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/CheckItemAction.cs
Markus Isberg 31d2dc658e Build 0.20.9.0
2022-12-01 21:59:53 +02:00

158 lines
5.8 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class CheckItemAction : BinaryOptionAction
{
[Serialize("", IsPropertySaveable.Yes)]
public Identifier TargetTag { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
public string ItemIdentifiers { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
public string ItemTags { get; set; }
[Serialize(1, IsPropertySaveable.Yes)]
public int Amount { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Tag to apply to the first target when the check succeeds.")]
public Identifier ApplyTagToTarget { get; set; }
[Serialize(false, IsPropertySaveable.Yes)]
public bool RequireEquipped { get; set; }
[Serialize(true, IsPropertySaveable.Yes)]
public bool Recursive { get; set; }
[Serialize(-1, IsPropertySaveable.Yes)]
public int ItemContainerIndex { get; set; }
private readonly IReadOnlyList<PropertyConditional> conditionals;
private readonly Identifier[] itemIdentifierSplit;
private readonly Identifier[] itemTags;
public CheckItemAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
{
itemIdentifierSplit = ItemIdentifiers.Split(',').ToIdentifiers();
itemTags = ItemTags.Split(",").ToIdentifiers();
var conditionalList = new List<PropertyConditional>();
foreach (ContentXElement subElement in element.GetChildElements("conditional"))
{
foreach (XAttribute attribute in subElement.Attributes())
{
if (PropertyConditional.IsValid(attribute))
{
conditionalList.Add(new PropertyConditional(attribute));
}
}
break;
}
conditionals = conditionalList;
if (itemTags.None() && ItemIdentifiers.None())
{
DebugConsole.ThrowError($"Error in event \"{ParentEvent.Prefab.Identifier}\". {nameof(CheckItemAction)} does't define either tags or identifiers of the item to check.");
}
}
protected override bool? DetermineSuccess()
{
var targets = ParentEvent.GetTargets(TargetTag);
if (!targets.Any()) { return null; }
foreach (var target in targets)
{
if (target is Character character)
{
Inventory inventory = character.Inventory;
if (CheckInventory(character.Inventory, character))
{
if (!ApplyTagToTarget.IsEmpty)
{
ParentEvent.AddTarget(ApplyTagToTarget, target);
}
return true;
}
}
else if (target is Item item)
{
int i = 0;
foreach (var itemContainer in item.GetComponents<ItemContainer>())
{
if (ItemContainerIndex == -1 || i == ItemContainerIndex)
{
if (CheckInventory(itemContainer.Inventory, character: null))
{
if (!ApplyTagToTarget.IsEmpty)
{
ParentEvent.AddTarget(ApplyTagToTarget, target);
}
return true;
}
}
i++;
}
}
}
return false;
}
private bool CheckInventory(Inventory inventory, Character character)
{
if (inventory == null) { return false; }
int count = 0;
HashSet<Item> eventTargets = new HashSet<Item>();
foreach (Identifier tag in itemTags)
{
foreach (var target in ParentEvent.GetTargets(tag))
{
if (target is Item item)
{
eventTargets.Add(item);
}
}
}
foreach (Item item in inventory.FindAllItems(it =>
itemTags.Any(it.HasTag) ||
itemIdentifierSplit.Contains(it.Prefab.Identifier) ||
eventTargets.Contains(it),
recursive: Recursive))
{
if (!ConditionalsMatch(item, character)) { continue; }
count++;
if (count >= Amount) { return true; }
}
return false;
}
private bool ConditionalsMatch(Item item, Character character = null)
{
if (item == null) { return false; }
foreach (PropertyConditional conditional in conditionals)
{
if (!conditional.Matches(item))
{
return false;
}
}
if (RequireEquipped)
{
if (character == null) { return false; }
return character.HasEquippedItem(item);
}
return true;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(HasBeenDetermined())} {nameof(CheckItemAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +
$"ItemIdentifiers: {ItemIdentifiers.ColorizeObject()}" +
$"Succeeded: {succeeded.ColorizeObject()})";
}
}
}