Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityGiveReputation.cs
T
Markus Isberg ecb6d40b4b Build 0.20.7.0
2022-11-18 18:13:38 +02:00

39 lines
1.4 KiB
C#

#nullable enable
namespace Barotrauma.Abilities
{
internal sealed class CharacterAbilityGiveReputation : CharacterAbility
{
private readonly Identifier factionIdentifier;
private readonly float amount;
public CharacterAbilityGiveReputation(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
factionIdentifier = abilityElement.GetAttributeIdentifier("identifier", Identifier.Empty);
amount = abilityElement.GetAttributeFloat("amount", 0f);
if (factionIdentifier.IsEmpty)
{
DebugConsole.ThrowError($"Error in talent {CharacterTalent.DebugIdentifier}, faction identifier not defined.");
}
if (amount == 0)
{
DebugConsole.ThrowError($"Error in talent {CharacterTalent.DebugIdentifier}, amount of reputation to give is 0.");
}
}
protected override void ApplyEffect()
{
if (GameMain.GameSession?.Campaign is not { } campaign) { return; }
foreach (Faction faction in campaign.Factions)
{
if (faction.Prefab.Identifier != factionIdentifier) { continue; }
faction.Reputation.AddReputation(amount);
break;
}
}
protected override void ApplyEffect(AbilityObject abilityObject) => ApplyEffect();
}
}