Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Traitors/TraitorMissionResult.cs
T

42 lines
1.2 KiB
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class TraitorMissionResult
{
public TraitorMissionResult(Traitor.TraitorMission mission)
{
MissionIdentifier = mission.Identifier;
EndMessage = mission.GlobalEndMessage;
Success = mission.IsCompleted;
foreach (Traitor traitor in mission.Traitors.Values)
{
Characters.Add(traitor.Character);
}
}
public TraitorMissionResult(Identifier identifier, string globalEndMessage, bool isCompleted, Character[] characters = null)
{
MissionIdentifier = identifier;
EndMessage = globalEndMessage;
Success = isCompleted;
if (Characters != null)
{
Characters.AddRange(characters);
}
}
public void ServerWrite(IWriteMessage msg)
{
msg.WriteIdentifier(MissionIdentifier);
msg.WriteString(EndMessage);
msg.WriteBoolean(Success);
msg.WriteByte((byte)Characters.Count);
foreach (Character character in Characters)
{
msg.WriteUInt16(character.ID);
}
}
}
}