71 lines
2.7 KiB
C#
71 lines
2.7 KiB
C#
using Barotrauma.Networking;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class Traitor
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{
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public class GoalReplaceInventory : HumanoidGoal
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{
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private readonly HashSet<Identifier> sabotageContainerIds = new HashSet<Identifier>();
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private readonly HashSet<Identifier> validReplacementIds = new HashSet<Identifier>();
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private readonly float replaceAmount;
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private bool isCompleted = false;
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public override bool IsCompleted => isCompleted;
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public override IEnumerable<string> StatusTextKeys => base.StatusTextKeys.Concat(new string[] { "[percentage]" });
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public override IEnumerable<string> StatusTextValues(Traitor traitor) => base.StatusTextValues(traitor).Concat(new string[] { string.Format("{0:0}", replaceAmount * 100.0f) });
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public override void Update(float deltaTime)
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{
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base.Update(deltaTime);
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int totalAmount = 0, replacedAmount = 0;
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foreach (var item in Item.ItemList)
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{
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if (item.Submarine == null || Traitors.All(traitor => item.Submarine.TeamID != traitor.Character.TeamID))
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{
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continue;
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}
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if (item.FindParentInventory(inventory => inventory.Owner is Character) != null)
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{
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continue;
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}
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if (sabotageContainerIds.Contains(((MapEntity)item).Prefab.Identifier))
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{
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++totalAmount;
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if (item.OwnInventory.AllItems.All(containedItem => !validReplacementIds.Contains(containedItem.Prefab.Identifier)))
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{
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continue;
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}
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++replacedAmount;
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}
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}
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isCompleted = replacedAmount >= (int)(replaceAmount * totalAmount + 0.5f);
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}
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public override bool Start(Traitor traitor)
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{
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if (!base.Start(traitor))
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{
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return false;
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}
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if (sabotageContainerIds.Count <= 0 || validReplacementIds.Count <= 0)
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{
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return false;
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}
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return true;
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}
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public GoalReplaceInventory(Identifier[] containerIds, Identifier[] replacementIds, float replaceAmount)
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{
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sabotageContainerIds.UnionWith(containerIds);
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validReplacementIds.UnionWith(replacementIds);
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this.replaceAmount = replaceAmount;
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}
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}
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}
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}
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