Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Traitors/Goals/GoalEntityTransformation.cs
T
2022-02-26 02:43:01 +09:00

163 lines
6.6 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class Traitor
{
public sealed class GoalEntityTransformation : Goal
{
public override IEnumerable<string> InfoTextKeys => base.InfoTextKeys.Concat(new string[] { "[catalystitem]" });
public override IEnumerable<string> InfoTextValues(Traitor traitor) => base.InfoTextValues(traitor).Concat(new string[] { catalystItemName });
private bool isCompleted;
public override bool IsCompleted => isCompleted;
private string catalystItemIdentifier, catalystItemName;
private Vector2 activeEntitySavedPosition;
private Entity activeEntity;
private int activeEntityIndex;
private const float gracePeriod = 1f;
private const float graceDistance = 200f;
private float graceTimer;
private double transformationTime;
private enum EntityTypes { Character, Item }
private Identifier[] entities;
private EntityTypes[] entityTypes;
public override void Update(float deltaTime)
{
base.Update(deltaTime);
isCompleted = HasTransformed(deltaTime);
}
public override bool CanBeCompleted(ICollection<Traitor> traitors)
{
return graceTimer <= gracePeriod;
}
private bool HasTransformed(float deltaTime)
{
if (activeEntity != null && !activeEntity.Removed)
{
activeEntitySavedPosition = activeEntity.WorldPosition;
}
else
{
if (transformationTime == 0)
{
graceTimer = 0.0f;
activeEntityIndex++;
transformationTime = Timing.TotalTime;
}
graceTimer += deltaTime;
switch (entityTypes[activeEntityIndex])
{
case EntityTypes.Character:
foreach (Character character in Character.CharacterList)
{
if (character.Submarine == null || Traitors.All(t => character.Submarine.TeamID != t.Character.TeamID) || character.SpawnTime + gracePeriod < transformationTime)
{
continue;
}
if (character.SpeciesName == entities[activeEntityIndex] && Vector2.Distance(activeEntitySavedPosition, character.WorldPosition) < graceDistance)
{
activeEntity = character;
transformationTime = 0.0;
return activeEntityIndex == entities.Length - 1;
}
}
break;
case EntityTypes.Item:
foreach (Item item in Item.ItemList)
{
if (item.Submarine == null || Traitors.All(t => item.Submarine.TeamID != t.Character.TeamID) || item.SpawnTime + gracePeriod < transformationTime)
{
continue;
}
if (((MapEntity)item).Prefab.Identifier == entities[activeEntityIndex] && Vector2.Distance(activeEntitySavedPosition, item.WorldPosition) < graceDistance)
{
activeEntity = item;
transformationTime = 0.0;
return activeEntityIndex == entities.Length - 1;
}
}
break;
}
}
return false;
}
public override bool Start(Traitor traitor)
{
if (!base.Start(traitor))
{
return false;
}
catalystItemName = TextManager.FormatServerMessage($"entityname.{catalystItemIdentifier}");
activeEntity = null;
activeEntityIndex = 0;
switch (entityTypes[activeEntityIndex])
{
case EntityTypes.Character:
foreach (Character character in Character.CharacterList)
{
if (character.Submarine == null || Traitors.All(t => character.Submarine.TeamID != t.Character.TeamID))
{
continue;
}
if (character.SpeciesName == entities[activeEntityIndex])
{
activeEntity = character;
break;
}
}
break;
case EntityTypes.Item:
foreach (Item item in Item.ItemList)
{
if (item.Submarine == null || Traitors.All(t => item.Submarine.TeamID != t.Character.TeamID))
{
continue;
}
if (((MapEntity)item).Prefab.Identifier == entities[0])
{
activeEntity = item;
break;
}
}
break;
}
graceTimer = 0.0f;
return activeEntity != null;
}
public GoalEntityTransformation(string[] entities, string[] entityTypes, string catalystItemIdentifier) : base()
{
this.entities = entities.ToIdentifiers().ToArray();
this.entityTypes = new EntityTypes[entityTypes.Length];
for (int i = 0; i < this.entityTypes.Length; i++)
{
this.entityTypes[i] = (EntityTypes)Enum.Parse(typeof(EntityTypes), entityTypes[i], true);
}
this.catalystItemIdentifier = catalystItemIdentifier;
}
}
}
}