Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Characters/HuskInfection.cs
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

37 lines
1.1 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Barotrauma
{
partial class HuskInfection
{
partial void UpdateProjSpecific(float prevTimer, Character character)
{
if (IncubationTimer < 0.5f)
{
if (prevTimer % 0.1f > 0.05f && IncubationTimer % 0.1f < 0.05f)
{
GUI.AddMessage(InfoTextManager.GetInfoText("HuskDormant"), Color.Red, 4.0f);
}
}
else if (IncubationTimer < 1.0f)
{
if (state == InfectionState.Dormant && Character.Controlled == character)
{
new GUIMessageBox("", InfoTextManager.GetInfoText("HuskCantSpeak"));
}
}
else
{
if (Character.Controlled == character) new GUIMessageBox("", InfoTextManager.GetInfoText("HuskActivate"));
}
}
}
}