Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/ItemComponent.cs

695 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Networking;
using System.IO;
using System.Globalization;
namespace Barotrauma.Items.Components
{
class ItemSound
{
public readonly Sound Sound;
public readonly ActionType Type;
public string VolumeProperty;
public float VolumeMultiplier;
public readonly float Range;
public readonly bool Loop;
public ItemSound(Sound sound, ActionType type, float range, bool loop = false)
{
this.Sound = sound;
this.Type = type;
this.Range = range;
this.Loop = loop;
}
}
/// <summary>
/// The base class for components holding the different functionalities of the item
/// </summary>
class
ItemComponent : IPropertyObject
{
protected Item item;
protected string name;
private bool isActive;
protected bool characterUsable;
protected bool canBePicked;
protected bool canBeSelected;
public bool WasUsed;
public List<StatusEffect> statusEffects;
protected bool updated;
public List<RelatedItem> requiredItems;
public List<Skill> requiredSkills;
private List<ItemSound> sounds;
private GUIFrame guiFrame;
public ItemComponent Parent;
public readonly Dictionary<string, ObjectProperty> properties;
public Dictionary<string, ObjectProperty> ObjectProperties
{
get { return properties; }
}
//has the component already been updated this frame
public bool Updated
{
get { return updated; }
set { updated = value; }
}
public virtual bool IsActive
{
get { return isActive; }
set
{
if (!value && isActive)
{
StopSounds(ActionType.OnActive);
}
isActive = value;
}
}
[HasDefaultValue(false, false)]
public bool CanBePicked
{
get { return canBePicked; }
set { canBePicked = value; }
}
[HasDefaultValue(false, false)]
public bool CanBeSelected
{
get { return canBeSelected; }
set { canBeSelected = value; }
}
[HasDefaultValue(false, false)]
public bool DeleteOnUse
{
get;
set;
}
public Item Item
{
get { return item; }
}
public string Name
{
get { return name; }
}
protected GUIFrame GuiFrame
{
get
{
if (guiFrame==null)
{
DebugConsole.ThrowError("Error: the component "+name+" in "+item.Name+" doesn't have a guiFrame");
guiFrame = new GUIFrame(new Rectangle(0, 0, 100, 100), Color.Black);
}
return guiFrame;
}
}
[HasDefaultValue("", false)]
public string Msg
{
get { return msg; }
set { msg = value; }
}
private string msg;
public ItemComponent(Item item, XElement element)
{
this.item = item;
properties = ObjectProperty.GetProperties(this);
//canBePicked = ToolBox.GetAttributeBool(element, "canbepicked", false);
//canBeSelected = ToolBox.GetAttributeBool(element, "canbeselected", false);
//msg = ToolBox.GetAttributeString(element, "msg", "");
requiredItems = new List<RelatedItem>();
requiredSkills = new List<Skill>();
sounds = new List<ItemSound>();
statusEffects = new List<StatusEffect>();
//var initableProperties = ObjectProperty.GetProperties<Initable>(this);
//foreach (ObjectProperty initableProperty in initableProperties)
//{
// object value = ToolBox.GetAttributeObject(element, initableProperty.Name.ToLower());
// if (value==null)
// {
// foreach (var ini in initableProperty.Attributes.OfType<Initable>())
// {
// value = ini.defaultValue;
// break;
// }
// }
// initableProperty.TrySetValue(value);
//}
if (item.Name=="Welding Tool")
{
int a = 1;
}
properties = ObjectProperty.InitProperties(this, element);
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLower())
{
case "requireditem":
case "requireditems":
RelatedItem ri = RelatedItem.Load(subElement);
if (ri != null) requiredItems.Add(ri);
break;
case "requiredskill":
case "requiredskills":
string skillName = ToolBox.GetAttributeString(subElement, "name", "");
requiredSkills.Add(new Skill(skillName, ToolBox.GetAttributeInt(subElement, "level", 0)));
break;
case "statuseffect":
statusEffects.Add(StatusEffect.Load(subElement));
break;
case "guiframe":
string rectStr = ToolBox.GetAttributeString(subElement, "rect", "0.0,0.0,0.5,0.5");
string[] components = rectStr.Split(',');
if (components.Length < 4) continue;
Vector4 rect = ToolBox.GetAttributeVector4(subElement, "rect", Vector4.One);
if (components[0].Contains(".")) rect.X *= GameMain.GraphicsWidth;
if (components[1].Contains(".")) rect.Y *= GameMain.GraphicsHeight;
if (components[2].Contains(".")) rect.Z *= GameMain.GraphicsWidth;
if (components[3].Contains(".")) rect.W *= GameMain.GraphicsHeight;
Vector4 color = ToolBox.GetAttributeVector4(subElement, "color", Vector4.One);
Alignment alignment = Alignment.Center;
try
{
alignment = (Alignment)Enum.Parse(typeof(Alignment),
ToolBox.GetAttributeString(subElement, "alignment", "Center"), true);
}
catch
{
DebugConsole.ThrowError("Error in " + element + "! ''" + element.Attribute("type").Value + "'' is not a valid alignment");
}
guiFrame = new GUIFrame(
new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Z, (int)rect.W),
new Color(color.X, color.Y, color.Z) * color.W, alignment, GUI.Style);
//guiFrame.Alpha = color.W;
break;
case "sound":
string filePath = ToolBox.GetAttributeString(subElement, "file", "");
if (filePath=="") continue;
if (!filePath.Contains("/") && !filePath.Contains("\\") && !filePath.Contains(Path.DirectorySeparatorChar))
{
filePath = Path.Combine(Path.GetDirectoryName(item.Prefab.ConfigFile), filePath);
}
ActionType type;
try
{
type = (ActionType)Enum.Parse(typeof(ActionType), ToolBox.GetAttributeString(subElement, "type", ""), true);
}
catch (Exception e)
{
DebugConsole.ThrowError("Invalid sound type in "+subElement+"!", e);
break;
}
Sound sound = Sound.Load(filePath);
float range = ToolBox.GetAttributeFloat(subElement, "range", 800.0f);
bool loop = ToolBox.GetAttributeBool(subElement, "loop", false);
ItemSound itemSound = new ItemSound(sound, type, range, loop);
itemSound.VolumeProperty = ToolBox.GetAttributeString(subElement, "volume", "");
itemSound.VolumeMultiplier = ToolBox.GetAttributeFloat(subElement, "volumemultiplier", 1.0f);
sounds.Add(itemSound);
break;
default:
ItemComponent ic = ItemComponent.Load(subElement, item, item.ConfigFile, false);
if (ic == null) break;
ic.Parent = this;
item.components.Add(ic);
break;
}
}
}
private ItemSound loopingSound;
private int loopingSoundIndex;
public void PlaySound(ActionType type, Vector2 position)
{
if (loopingSound != null)
{
loopingSoundIndex = loopingSound.Sound.Loop(loopingSoundIndex, GetSoundVolume(loopingSound), position, loopingSound.Range);
return;
}
List<ItemSound> matchingSounds = sounds.FindAll(x => x.Type == type);
if (matchingSounds.Count == 0) return;
ItemSound itemSound = null;
if (!Sounds.SoundManager.IsPlaying(loopingSoundIndex))
{
int index = Rand.Int(matchingSounds.Count);
itemSound = matchingSounds[index];
}
if (itemSound == null) return;
if (itemSound.Loop)
{
loopingSound = itemSound;
}
else
{
float volume = GetSoundVolume(itemSound);
if (volume == 0.0f) return;
itemSound.Sound.Play(volume, itemSound.Range, position);
}
}
public void StopSounds(ActionType type)
{
if (loopingSoundIndex <= 0) return;
if (loopingSound == null) return;
if (loopingSound.Type != type) return;
if (Sounds.SoundManager.IsPlaying(loopingSoundIndex))
{
Sounds.SoundManager.Stop(loopingSoundIndex);
loopingSound = null;
loopingSoundIndex = -1;
}
}
private float GetSoundVolume(ItemSound sound)
{
if (sound == null) return 0.0f;
if (sound.VolumeProperty == "") return 1.0f;
ObjectProperty op = null;
if (properties.TryGetValue(sound.VolumeProperty.ToLower(), out op))
{
float newVolume = 0.0f;
try
{
newVolume = (float)op.GetValue();
}
catch
{
return 0.0f;
}
newVolume *= sound.VolumeMultiplier;
return MathHelper.Clamp(newVolume, 0.0f, 1.0f);
}
return 0.0f;
}
public virtual void Move(Vector2 amount) { }
/// <summary>a character has picked the item</summary>
public virtual bool Pick(Character picker)
{
return false;
}
public virtual bool Select(Character character)
{
return CanBeSelected;
}
/// <summary>a character has dropped the item</summary>
public virtual void Drop(Character dropper) { }
public virtual void Draw(SpriteBatch spriteBatch, bool editing = false) { }
public virtual void DrawHUD(SpriteBatch spriteBatch, Character character) { }
/// <summary>
/// a construction has activated the item (such as a turret shooting a projectile)
/// call the Activate-methods of the components</summary>
/// <param name="c"> The construction which activated the item</param>
/// <param name="modifier"> A vector that can be used to pass additional information to the components</param>
public virtual void ItemActivate(Item item, Vector2 modifier) { }
//called when isActive is true and condition > 0.0f
public virtual void Update(float deltaTime, Camera cam) { }
//called when isActive is true and condition == 0.0f
public virtual void UpdateBroken(float deltaTime, Camera cam)
{
StopSounds(ActionType.OnActive);
}
//called when the item is equipped and left mouse button is pressed
//returns true if the item was used succesfully (not out of ammo, reloading, etc)
public virtual bool Use(float deltaTime, Character character = null)
{
return false;
}
//called when the item is equipped and right mouse button is pressed
public virtual void SecondaryUse(float deltaTime, Character character = null) { }
//called when the item is placed in a "limbslot"
public virtual void Equip(Character character) { }
//called then the item is dropped or dragged out of a "limbslot"
public virtual void Unequip(Character character) { }
public virtual bool UseOtherItem(Item item)
{
return false;
}
public virtual void ReceiveSignal(string signal, Connection connection, Item sender, float power = 0.0f)
{
switch (connection.Name)
{
case "activate":
case "use":
item.Use(1.0f);
break;
}
}
public virtual bool Combine(Item item)
{
return false;
}
public virtual void Remove()
{
if (loopingSound!=null)
{
Sounds.SoundManager.Stop(loopingSoundIndex);
}
}
public bool HasRequiredSkills(Character character)
{
Skill temp;
return HasRequiredSkills(character, out temp);
}
public bool HasRequiredSkills(Character character, out Skill insufficientSkill)
{
foreach (Skill skill in requiredSkills)
{
int characterLevel = character.GetSkillLevel(skill.Name);
if (characterLevel < skill.Level)
{
insufficientSkill = skill;
return false;
}
}
insufficientSkill = null;
return true;
}
/// <summary>
/// Returns 0.0f-1.0f based on how well the character can use the itemcomponent
/// </summary>
/// <returns>0.5f if all the skills meet the skill requirements exactly, 1.0f if they're way above and 0.0f if way less</returns>
protected float DegreeOfSuccess(Character character)
{
if (requiredSkills.Count == 0) return 100.0f;
float[] skillSuccess = new float[requiredSkills.Count];
for (int i = 0; i < requiredSkills.Count; i++ )
{
int characterLevel = character.GetSkillLevel(requiredSkills[i].Name);
skillSuccess[i] = (characterLevel - requiredSkills[i].Level);
}
float average = skillSuccess.Average();
return (average+100.0f)/2.0f;
}
//public bool CheckFailure(Character character)
//{
// foreach (Skill skill in requiredSkills)
// {
// int characterLevel = character.GetSkillLevel(skill.Name);
// if (characterLevel > skill.Level) continue;
// item.ApplyStatusEffects(ActionType.OnFailure, 1.0f, character);
// //Item.ApplyStatusEffects();
// return true;
// }
// return false;
//}
public bool HasRequiredContainedItems(bool addMessage)
{
List<RelatedItem> requiredContained = requiredItems.FindAll(ri=> ri.Type == RelatedItem.RelationType.Contained);
if (!requiredContained.Any()) return true;
Item[] containedItems = item.ContainedItems;
if (containedItems == null || !containedItems.Any()) return false;
foreach (RelatedItem ri in requiredContained)
{
Item containedItem = Array.Find(containedItems, x => x != null && x.Condition > 0.0f && ri.MatchesItem(x));
if (containedItem == null)
{
if (addMessage && !string.IsNullOrEmpty(ri.Msg)) GUI.AddMessage(ri.Msg, Color.Red);
return false;
}
}
return true;
}
public bool HasRequiredItems(Character character, bool addMessage)
{
if (!requiredItems.Any()) return true;
foreach (RelatedItem ri in requiredItems)
{
if (!ri.Type.HasFlag(RelatedItem.RelationType.Equipped) && !ri.Type.HasFlag(RelatedItem.RelationType.Picked)) continue;
bool hasItem = false;
if (ri.Type.HasFlag(RelatedItem.RelationType.Equipped))
{
if (character.SelectedItems.FirstOrDefault(it => it != null && it.Condition > 0.0f && ri.MatchesItem(it)) != null) hasItem = true;
}
if (!hasItem && ri.Type.HasFlag(RelatedItem.RelationType.Picked))
{
if (character.Inventory.items.FirstOrDefault(x => x!=null && x.Condition>0.0f && ri.MatchesItem(x))!=null) hasItem = true;
}
if (!hasItem)
{
if (addMessage && !string.IsNullOrEmpty(ri.Msg)) GUI.AddMessage(ri.Msg, Color.Red);
return false;
}
}
return true;
}
public void ApplyStatusEffects(ActionType type, float deltaTime, Character character = null)
{
foreach (StatusEffect effect in statusEffects)
{
if (effect.type != type) continue;
item.ApplyStatusEffect(effect, type, deltaTime, character);
}
}
public void ApplyStatusEffects(ActionType type, float deltaTime, IPropertyObject target)
{
foreach (StatusEffect effect in statusEffects)
{
if (effect.type != type) continue;
effect.Apply(type, deltaTime, item, target);
}
}
public virtual XElement Save(XElement parentElement)
{
XElement componentElement = new XElement(name);
foreach (RelatedItem ri in requiredItems)
{
XElement newElement = new XElement("requireditem");
ri.Save(newElement);
componentElement.Add(newElement);
}
ObjectProperty.SaveProperties(this, componentElement);
//var saveProperties = ObjectProperty.GetProperties<Saveable>(this);
//foreach (var property in saveProperties)
//{
// object value = property.GetValue();
// if (value == null) continue;
// bool dontSave = false;
// foreach (var ini in property.Attributes.OfType<Initable>())
// {
// if (ini.defaultValue != value) continue;
// dontSave = true;
// break;
// }
// if (dontSave) continue;
// componentElement.Add(new XAttribute(property.Name.ToLower(), value));
//}
parentElement.Add(componentElement);
return componentElement;
}
public virtual void Load(XElement componentElement)
{
if (componentElement == null) return;
foreach (XAttribute attribute in componentElement.Attributes())
{
ObjectProperty property = null;
if (!properties.TryGetValue(attribute.Name.ToString().ToLower(), out property)) continue;
property.TrySetValue(attribute.Value);
}
List<RelatedItem> prevRequiredItems = new List<RelatedItem>(requiredItems);
requiredItems.Clear();
foreach (XElement subElement in componentElement.Elements())
{
switch (subElement.Name.ToString().ToLower())
{
case "requireditem":
RelatedItem newRequiredItem = RelatedItem.Load(subElement);
if (newRequiredItem == null) continue;
var prevRequiredItem = prevRequiredItems.Find(ri => ri.JoinedNames == newRequiredItem.JoinedNames);
if (prevRequiredItem!=null)
{
newRequiredItem.statusEffects = prevRequiredItem.statusEffects;
newRequiredItem.Msg = prevRequiredItem.Msg;
}
requiredItems.Add(newRequiredItem);
break;
}
}
}
public virtual void OnMapLoaded() { }
public static ItemComponent Load(XElement element, Item item, string file, bool errorMessages = true)
{
Type t;
string type = element.Name.ToString().ToLower();
try
{
// Get the type of a specified class.
t = Type.GetType("Barotrauma.Items.Components." + type + "", false, true);
if (t == null)
{
if (errorMessages) DebugConsole.ThrowError("Could not find the component ''" + type + "'' (" + file + ")");
return null;
}
}
catch (Exception e)
{
if (errorMessages) DebugConsole.ThrowError("Could not find the component ''" + type + "'' (" + file + ")", e);
return null;
}
ConstructorInfo constructor;
try
{
if (t != typeof(ItemComponent) && !t.IsSubclassOf(typeof(ItemComponent))) return null;
constructor = t.GetConstructor(new Type[] { typeof(Item), typeof(XElement) });
if (constructor == null)
{
DebugConsole.ThrowError("Could not find the constructor of the component ''" + type + "'' (" + file + ")");
return null;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Could not find the constructor of the component ''" + type + "'' (" + file + ")", e);
return null;
}
object[] lobject = new object[] { item, element };
object component = constructor.Invoke(lobject);
ItemComponent ic = (ItemComponent)component;
ic.name = element.Name.ToString();
return ic;
}
public virtual void FillNetworkData(NetworkEventType type, NetOutgoingMessage message)
{
}
public virtual void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
{
}
}
}