36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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namespace Microsoft.Xna.Framework.Input
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{
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/// <summary>
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/// Supports querying the game controllers and setting the vibration motors.
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/// </summary>
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public static partial class GamePad
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{
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private static int PlatformGetMaxNumberOfGamePads()
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{
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return 0;
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}
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private static GamePadCapabilities PlatformGetCapabilities(int index)
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{
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return new GamePadCapabilities { IsConnected = false };
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}
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private static GamePadState PlatformGetState(int index, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode)
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{
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return new GamePadState() { IsConnected = false };
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}
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private static bool PlatformSetVibration(int index, float leftMotor, float rightMotor)
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{
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return false;
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}
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}
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}
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