Files
LuaCsForBarotraumaEP/docs/lua/Networking.lua
2022-06-07 16:11:06 -03:00

56 lines
1.6 KiB
Lua

-- luacheck: ignore 111
--[[--
Class providing networking related tasks.
]]
-- @code Networking
-- @pragma nostrip
local Networking = {}
---
-- @realm server
Networking.FileSenderMaxPacketsPerUpdate = 4
---
-- @realm server
Networking.LastClientListUpdateID = 0
--- Send a post HTTP Request, callback is called with an argument result string.
-- @realm server
function Networking.HttpGet(url, callback, textData, contentType) end
--- Send a get HTTP Request, callback is called with an argument result string.
-- @realm server
function Networking.HttpPost(url, callback) end
--- Creates a new net message, returns an IWriteMessage
-- @treturn IWriteMessage netMessage
-- @realm shared
function Networking.Start(netMessageName) end
--- Sends a net message to the server.
-- @realm client
function Networking.Send(netMessage, deliveryMethod) end
--- Sends a net message to a connection, if the connection is null, then it sends the message to all connections
-- @realm server
function Networking.Send(netMessage, connection, deliveryMethod) end
--- Adds a function to listen for lua net messages
-- @realm shared
function Networking.Receive(netMessageName, callback) end
--- Writes again the lobby data of a client, useful for syncing submarine lists or other lobby options.
-- @realm server
function Networking.ClientWriteLobby(client) end
--- Creates an entity event.
-- @realm shared
function Networking.CreateEntityEvent(entity, extraData) end
--- Updates the client permissions, call this after you i've changed the permissions of a client, so they are notified about it.
-- @realm server
function Networking.UpdateClientPermissions(client) end