Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Characters/Jobs/JobPrefab.cs
T
2020-01-10 14:42:38 -03:00

53 lines
2.8 KiB
C#

using Microsoft.Xna.Framework;
using System.Linq;
using System;
namespace Barotrauma
{
partial class JobPrefab : IPrefab, IDisposable
{
public GUIButton CreateInfoFrame(int variant)
{
int width = 500, height = 400;
GUIButton backFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
GUIFrame frame = new GUIFrame(new RectTransform(new Point(width, height), backFrame.RectTransform, Anchor.Center));
GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), frame.RectTransform, Anchor.Center), style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), Name, font: GUI.LargeFont);
var descriptionBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.15f) },
Description, font: GUI.SmallFont, wrap: true);
var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
TextManager.Get("Skills"), font: GUI.LargeFont);
foreach (SkillPrefab skill in Skills)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
" - " + TextManager.AddPunctuation(':', TextManager.Get("SkillName." + skill.Identifier), (int)skill.LevelRange.X + " - " + (int)skill.LevelRange.Y),
font: GUI.SmallFont);
}
if (!ItemNames.TryGetValue(variant, out var itemNames)) { return backFrame; }
var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) })
{
Stretch = true
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
TextManager.Get("Items", fallBackTag: "mapentitycategory.equipment"), font: GUI.LargeFont);
foreach (string itemName in itemNames.Distinct())
{
int count = itemNames.Count(i => i == itemName);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
" - " + (count == 1 ? itemName : itemName + " x" + count),
font: GUI.SmallFont);
}
return backFrame;
}
}
}