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LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework.Content.Pipeline/ProcessorParameterCollection.cs
2019-06-25 16:00:44 +03:00

27 lines
1.0 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.ObjectModel;
using System.Collections.Generic;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
/// <summary>
/// Represents a collection of processor parameters, usually for a single processor. This class is primarily designed for internal use or for custom processor developers.
/// </summary>
[SerializableAttribute]
public sealed class ProcessorParameterCollection : ReadOnlyCollection<ProcessorParameter>
{
/// <summary>
/// Constructs a new ProcessorParameterCollection instance.
/// </summary>
/// <param name="parameters">The parameters in the collection.</param>
internal ProcessorParameterCollection(IEnumerable<ProcessorParameter> parameters)
: base(new List<ProcessorParameter>(parameters))
{
}
}
}