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LuaCsForBarotraumaEP
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4a460ff15083a40258a4bfff1e1d2f94d451e425
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Map
/
Levels
T
History
Joonas Rikkonen
a6689b894d
Map generation tweaking: some biomes are placed at the center of the map, some at the center and some randomly.
2017-08-20 13:20:23 +03:00
..
Ruins
Fixed ruin generator attempting to create walls with a negative width/height if a wall gets placed inside another room with either end of the wall exactly at the edge of the room (example seed: cBLgZ2im).
2017-08-02 18:02:02 +03:00
CaveGenerator.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Level.cs
Ocean floor is visible on sonar
2017-08-16 19:09:51 +03:00
LevelGenerationParams.cs
Map generation tweaking: some biomes are placed at the center of the map, some at the center and some randomly.
2017-08-20 13:20:23 +03:00
LevelWall.cs
Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
2017-08-15 19:20:21 +03:00
Voronoi.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
VoronoiElements.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00