172 lines
6.1 KiB
C#
172 lines
6.1 KiB
C#
using System;
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using System.Text.RegularExpressions;
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namespace Barotrauma.Items.Components
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{
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class RegExFindComponent : ItemComponent
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{
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private static readonly TimeSpan timeout = TimeSpan.FromMilliseconds(1);
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private string expression;
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private string receivedSignal;
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private string previousReceivedSignal;
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private bool previousResult;
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private GroupCollection previousGroups;
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private Regex regex;
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private bool nonContinuousOutputSent;
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private int maxOutputLength;
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[Editable, Serialize(200, IsPropertySaveable.No, description: "The maximum length of the output string. Warning: Large values can lead to large memory usage or networking issues.")]
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public int MaxOutputLength
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{
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get { return maxOutputLength; }
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set
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{
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maxOutputLength = Math.Max(value, 0);
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}
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}
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private string output;
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[InGameEditable, Serialize("1", IsPropertySaveable.Yes, description: "The signal this item outputs when the received signal matches the regular expression.", alwaysUseInstanceValues: true)]
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public string Output
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{
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get { return output; }
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set
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{
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if (value == null) { return; }
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output = value;
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if (output.Length > MaxOutputLength && (item.Submarine == null || !item.Submarine.Loading))
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{
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output = output.Substring(0, MaxOutputLength);
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}
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}
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}
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[InGameEditable, Serialize(false, IsPropertySaveable.Yes, description: "Should the component output a value of a capture group instead of a constant signal.", alwaysUseInstanceValues: true)]
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public bool UseCaptureGroup { get; set; }
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[InGameEditable, Serialize("0", IsPropertySaveable.Yes, description: "The signal this item outputs when the received signal does not match the regular expression.", alwaysUseInstanceValues: true)]
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public string FalseOutput { get; set; }
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[InGameEditable, Serialize(true, IsPropertySaveable.Yes, description: "Should the component keep sending the output even after it stops receiving a signal, or only send an output when it receives a signal.", alwaysUseInstanceValues: true)]
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public bool ContinuousOutput { get; set; }
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[InGameEditable, Serialize("", IsPropertySaveable.Yes, description: "The regular expression used to check the incoming signals.", alwaysUseInstanceValues: true)]
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public string Expression
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{
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get { return expression; }
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set
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{
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if (expression == value) { return; }
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expression = value;
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previousReceivedSignal = "";
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try
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{
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regex = new Regex(
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@expression,
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options: RegexOptions.None,
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matchTimeout: timeout);
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}
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catch
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{
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return;
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}
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//reactivate the component, in case some faulty/malicious expression caused it to time out and deactivate itself
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IsActive = true;
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}
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}
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public RegExFindComponent(Item item, ContentXElement element)
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: base(item, element)
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{
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nonContinuousOutputSent = true;
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IsActive = true;
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}
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public override void Update(float deltaTime, Camera cam)
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{
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if (string.IsNullOrWhiteSpace(expression) || regex == null) { return; }
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if (!ContinuousOutput && nonContinuousOutputSent) { return; }
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if (receivedSignal != previousReceivedSignal && receivedSignal != null)
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{
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try
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{
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Match match = regex.Match(receivedSignal);
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previousResult = match.Success;
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previousGroups = UseCaptureGroup && previousResult ? match.Groups : null;
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previousReceivedSignal = receivedSignal;
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}
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catch (Exception e)
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{
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if (e is RegexMatchTimeoutException)
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{
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item.SendSignal("TIMEOUT", "signal_out");
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//deactivate the component if the expression caused it to time out
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IsActive = false;
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}
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else
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{
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item.SendSignal("ERROR", "signal_out");
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}
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previousResult = false;
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return;
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}
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}
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string signalOut;
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if (previousResult)
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{
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if (UseCaptureGroup)
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{
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if (previousGroups != null && previousGroups.TryGetValue(Output, out Group group))
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{
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signalOut = group.Value;
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}
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else
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{
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signalOut = FalseOutput;
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}
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}
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else
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{
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signalOut = Output;
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}
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}
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else
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{
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signalOut = FalseOutput;
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}
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if (ContinuousOutput)
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{
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if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(signalOut, "signal_out"); }
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}
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else
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{
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if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(signalOut, "signal_out"); }
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nonContinuousOutputSent = true;
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}
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}
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public override void ReceiveSignal(Signal signal, Connection connection)
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{
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switch (connection.Name)
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{
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case "signal_in":
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receivedSignal = signal.value;
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nonContinuousOutputSent = false;
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break;
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case "set_output":
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Output = signal.value;
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break;
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}
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}
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}
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}
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