Files
LuaCsForBarotraumaEP/Libraries/Lidgren.Network/NetReceiverChannelBase.cs
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

19 lines
362 B
C#

using System;
namespace Lidgren.Network
{
internal abstract class NetReceiverChannelBase
{
internal NetPeer m_peer;
internal NetConnection m_connection;
public NetReceiverChannelBase(NetConnection connection)
{
m_connection = connection;
m_peer = connection.m_peer;
}
internal abstract void ReceiveMessage(NetIncomingMessage msg);
}
}