46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class SkillCheckAction : BinaryOptionAction
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{
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[Serialize("", true)]
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public string RequiredSkill { get; set; }
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[Serialize(0.0f, true)]
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public float RequiredLevel { get; set; }
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[Serialize("", true)]
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public string TargetTag { get; set; }
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public SkillCheckAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element)
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{
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if (string.IsNullOrEmpty(TargetTag))
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{
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DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\": SkillCheckAction without a target tag (the action needs to know whose skill to check).");
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}
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}
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protected override bool? DetermineSuccess()
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{
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var potentialTargets = ParentEvent.GetTargets(TargetTag).Where(e => e is Character).Select(e => e as Character);
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return potentialTargets.Any(chr => chr.GetSkillLevel(RequiredSkill?.ToLowerInvariant()) >= RequiredLevel);
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}
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public override string ToDebugString()
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{
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string subActionStr = "";
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if (succeeded.HasValue)
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{
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subActionStr = $"\n Sub action: {(succeeded.Value ? Success : Failure)?.CurrentSubAction.ColorizeObject()}";
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}
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return $"{ToolBox.GetDebugSymbol(DetermineFinished())} {nameof(SkillCheckAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +
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$"Required skill: {RequiredSkill.ColorizeObject()}, Required level: {RequiredLevel.ColorizeObject()}, " +
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$"Succeeded: {(succeeded.HasValue ? succeeded.Value.ToString() : "not determined").ColorizeObject()})" +
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subActionStr;
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}
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}
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} |