Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/SetDataAction.cs
T
2020-07-30 13:00:09 +03:00

105 lines
3.2 KiB
C#

using System;
using System.Xml.Linq;
namespace Barotrauma
{
class SetDataAction : EventAction
{
public enum OperationType
{
Set,
Multiply,
Add
}
public SetDataAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element) { }
[Serialize(OperationType.Set, true)]
public OperationType Operation { get; set; }
[Serialize(null, true)]
public string Value { get; set; } = null!;
[Serialize("", true)]
public string Identifier { get; set; }
private bool isFinished;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
if (GameMain.GameSession?.GameMode is CampaignMode campaign)
{
object currentValue = campaign.CampaignMetadata.GetValue(Identifier);
object xmlValue = ConvertXMLValue();
float? originalValue = ConvertValueToFloat(currentValue ?? 0);
float? newValue = ConvertValueToFloat(xmlValue);
if ((originalValue == null || newValue == null) && Operation != OperationType.Set)
{
DebugConsole.ThrowError($"Tried to perform numeric operations to a non number via SetDataAction (Existing: {currentValue?.GetType()}, New: {xmlValue.GetType()})");
return;
}
if (Identifier != null)
{
switch (Operation)
{
case OperationType.Set:
campaign.CampaignMetadata.SetValue(Identifier, xmlValue);
break;
case OperationType.Add:
campaign.CampaignMetadata.SetValue(Identifier, originalValue + newValue ?? 0);
break;
case OperationType.Multiply:
campaign.CampaignMetadata.SetValue(Identifier, originalValue * newValue ?? 0);
break;
}
}
}
isFinished = true;
}
private static float? ConvertValueToFloat(object value)
{
if (value is float || value is int)
{
return (float?) Convert.ChangeType(value, typeof(float));
}
return null;
}
private object ConvertXMLValue()
{
if (bool.TryParse(Value, out bool b))
{
return b;
}
if (float.TryParse(Value, out float f))
{
return f;
}
return Value;
}
public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(SetDataAction)} -> (Identifier: {Identifier.ColorizeObject()}, Value: {ConvertXMLValue().ColorizeObject()}, Operation: {Operation.ColorizeObject()})";
}
}
}