Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/CheckItemAction.cs
T
2020-07-30 13:00:09 +03:00

64 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class CheckItemAction : BinaryOptionAction
{
[Serialize("", true)]
public string TargetTag { get; set; }
[Serialize("", true)]
public string ItemIdentifiers { get; set; }
[Serialize("", true)]
public string ItemTags { get; set; }
private readonly string[] itemIdentifierSplit;
private readonly string[] itemTags;
public CheckItemAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element)
{
itemIdentifierSplit = ItemIdentifiers.Split(',');
itemTags = ItemTags.Split(",");
}
protected override bool? DetermineSuccess()
{
var targets = ParentEvent.GetTargets(TargetTag);
if (!targets.Any()) { return null; }
foreach (var target in targets)
{
if (!(target is Character chr)) { continue; }
if (chr.Inventory == null) { continue; }
if (itemTags.Any(tag => chr.Inventory.Items.Any(item => item != null && item.HasTag(tag)))) { return true; }
foreach (var identifier in itemIdentifierSplit)
{
if (chr.Inventory.Items.Any(it => it != null && it.Prefab.Identifier.Equals(identifier, StringComparison.InvariantCultureIgnoreCase)))
{
return true;
}
}
}
return false;
}
public override string ToDebugString()
{
string subActionStr = "";
if (succeeded.HasValue)
{
subActionStr = $"\n Sub action: {(succeeded.Value ? Success : Failure)?.CurrentSubAction.ColorizeObject()}";
}
return $"{ToolBox.GetDebugSymbol(DetermineFinished())} {nameof(CheckItemAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +
$"ItemIdentifiers: {ItemIdentifiers.ColorizeObject()}" +
$"Succeeded: {(succeeded.HasValue ? succeeded.Value.ToString() : "not determined").ColorizeObject()})" +
subActionStr;
}
}
}