Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/GameSession/CargoManager.cs
T
2020-07-30 13:00:09 +03:00

58 lines
2.0 KiB
C#

using System.Collections.Generic;
namespace Barotrauma
{
partial class CargoManager
{
public void SellBackPurchasedItems(List<PurchasedItem> itemsToSell)
{
foreach (PurchasedItem item in itemsToSell)
{
var itemValue = GetBuyValueAtCurrentLocation(item);
campaign.Map.CurrentLocation.StoreCurrentBalance -= itemValue;
campaign.Money += itemValue;
PurchasedItems.Remove(item);
}
}
public void BuyBackSoldItems(List<SoldItem> itemsToBuy)
{
foreach (SoldItem item in itemsToBuy)
{
var itemValue = GetSellValueAtCurrentLocation(item.ItemPrefab);
if (location.StoreCurrentBalance < itemValue || item.Removed) { continue; }
location.StoreCurrentBalance += itemValue;
campaign.Money -= itemValue;
SoldItems.Remove(item);
}
}
public void SellItems(List<SoldItem> itemsToSell)
{
var canAddToRemoveQueue = (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer) && Entity.Spawner != null;
foreach (SoldItem item in itemsToSell)
{
var itemValue = GetSellValueAtCurrentLocation(item.ItemPrefab);
// check if the store can afford the item and if the item hasn't been removed already
if (location.StoreCurrentBalance < itemValue || item.Removed) { continue; }
if (!item.Removed && canAddToRemoveQueue && Entity.FindEntityByID(item.ID) is Item entity)
{
item.Removed = true;
Entity.Spawner.AddToRemoveQueue(entity);
}
SoldItems.Add(item);
location.StoreCurrentBalance -= itemValue;
campaign.Money += itemValue;
}
OnSoldItemsChanged?.Invoke();
}
public void ClearSoldItemsProjSpecific()
{
SoldItems.Clear();
}
}
}