Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Controller.cs
2020-07-30 13:00:09 +03:00

119 lines
3.7 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework.Graphics;
using System.ComponentModel;
namespace Barotrauma.Items.Components
{
partial class Controller : ItemComponent
{
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (focusTarget != null && character.ViewTarget == focusTarget)
{
foreach (ItemComponent ic in focusTarget.Components)
{
ic.DrawHUD(spriteBatch, character);
}
}
}
private bool crewAreaOriginalState;
private bool chatBoxOriginalState;
private bool isHUDsHidden;
partial void HideHUDs(bool value)
{
if (isHUDsHidden == value) { return; }
if (value == true)
{
ToggleCrewArea(false, storeOriginalState: true);
ToggleChatBox(false, storeOriginalState: true);
}
else
{
ToggleCrewArea(crewAreaOriginalState, storeOriginalState: false);
ToggleChatBox(chatBoxOriginalState, storeOriginalState: false);
}
isHUDsHidden = value;
}
private void ToggleCrewArea(bool value, bool storeOriginalState)
{
var crewManager = GameMain.GameSession?.CrewManager;
if (crewManager == null) { return; }
if (storeOriginalState)
{
crewAreaOriginalState = crewManager.ToggleCrewListOpen;
}
crewManager.ToggleCrewListOpen = value;
}
private void ToggleChatBox(bool value, bool storeOriginalState)
{
var crewManager = GameMain.GameSession?.CrewManager;
if (crewManager == null) { return; }
if (crewManager.IsSinglePlayer)
{
if (crewManager.ChatBox != null)
{
if (storeOriginalState)
{
chatBoxOriginalState = crewManager.ChatBox.ToggleOpen;
}
crewManager.ChatBox.ToggleOpen = value;
}
}
else if (GameMain.Client != null)
{
if (storeOriginalState)
{
chatBoxOriginalState = GameMain.Client.ChatBox.ToggleOpen;
}
GameMain.Client.ChatBox.ToggleOpen = value;
}
}
#if DEBUG
public override void CreateEditingHUD(SerializableEntityEditor editor)
{
base.CreateEditingHUD(editor);
foreach (LimbPos limbPos in limbPositions)
{
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(limbPos);
PropertyDescriptor limbPosProperty = properties.Find("Position", false);
editor.CreateVector2Field(limbPos, new SerializableProperty(limbPosProperty), limbPos.Position, limbPos.LimbType.ToString(), "");
}
}
#endif
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
{
State = msg.ReadBoolean();
ushort userID = msg.ReadUInt16();
if (userID == 0)
{
if (user != null)
{
IsActive = false;
CancelUsing(user);
user = null;
}
}
else
{
Character newUser = Entity.FindEntityByID(userID) as Character;
if (newUser != user)
{
CancelUsing(user);
}
user = newUser;
IsActive = true;
}
}
}
}