35 lines
966 B
C#
35 lines
966 B
C#
using Microsoft.Xna.Framework;
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using System;
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namespace Barotrauma
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{
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class TestGameMode : GameMode
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{
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public Action OnRoundEnd;
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public TestGameMode(GameModePreset preset) : base(preset)
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{
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foreach (JobPrefab jobPrefab in JobPrefab.Prefabs)
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{
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for (int i = 0; i < jobPrefab.InitialCount; i++)
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{
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var variant = Rand.Range(0, jobPrefab.Variants);
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CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: jobPrefab, variant: variant));
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}
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}
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}
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public override void Start()
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{
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base.Start();
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CrewManager.InitSinglePlayerRound();
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}
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public override void End(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
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{
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OnRoundEnd?.Invoke();
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}
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}
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}
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