Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/TestGameMode.cs
T
2020-07-30 13:00:09 +03:00

35 lines
966 B
C#

using Microsoft.Xna.Framework;
using System;
namespace Barotrauma
{
class TestGameMode : GameMode
{
public Action OnRoundEnd;
public TestGameMode(GameModePreset preset) : base(preset)
{
foreach (JobPrefab jobPrefab in JobPrefab.Prefabs)
{
for (int i = 0; i < jobPrefab.InitialCount; i++)
{
var variant = Rand.Range(0, jobPrefab.Variants);
CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: jobPrefab, variant: variant));
}
}
}
public override void Start()
{
base.Start();
CrewManager.InitSinglePlayerRound();
}
public override void End(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
{
OnRoundEnd?.Invoke();
}
}
}