684 lines
33 KiB
C#
684 lines
33 KiB
C#
using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using System.Linq;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace Barotrauma
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{
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class SubmarineSelection
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{
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private const int submarinesPerPage = 4;
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private int currentPage = 1;
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private int pageCount;
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private bool transferService, purchaseService, initialized;
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private int deliveryFee;
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private string deliveryLocationName;
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public GUIFrame GuiFrame;
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private GUIFrame pageIndicatorHolder;
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private GUICustomComponent selectedSubmarineIndicator;
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private GUILayoutGroup submarineHorizontalGroup, submarineControlsGroup;
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private GUIButton browseLeftButton, browseRightButton, confirmButton, confirmButtonAlt;
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private GUIListBox specsFrame;
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private GUIImage[] pageIndicators;
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private GUITextBlock descriptionTextBlock;
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private int selectionIndicatorThickness;
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private GUIImage listBackground;
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private List<SubmarineInfo> subsToShow;
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private SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage];
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private SubmarineInfo selectedSubmarine = null;
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private string purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, deliveryFeeText, priceText, switchText, missingPreviewText, currencyShorthandText, currencyLongText;
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private RectTransform parent;
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private Action closeAction;
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private Sprite pageIndicator;
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public static readonly string[] DeliveryTextVariables = new string[] { "[submarinename1]", "[location1]", "[location2]", "[submarinename2]", "[amount]", "[currencyname]" };
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public static readonly string[] SwitchTextVariables = new string[] { "[submarinename1]", "[submarinename2]" };
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public static readonly string[] PurchaseAndSwitchTextVariables = new string[] { "[submarinename1]", "[amount]", "[currencyname]", "[submarinename2]" };
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public static readonly string[] PurchaseTextVariables = new string[] { "[submarinename]", "[amount]", "[currencyname]" };
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private static readonly string[] notEnoughCreditsDeliveryTextVariables = new string[] { "[currencyname]", "[submarinename]", "[location1]", "[location2]" };
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private static readonly string[] notEnoughCreditsPurchaseTextVariables = new string[] { "[currencyname]", "[submarinename]" };
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private string[] messageBoxOptions;
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public const int DeliveryFeePerDistanceTravelled = 1000;
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public static bool ContentRefreshRequired = false;
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private static readonly Color indicatorColor = new Color(112, 149, 129);
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private Point createdForResolution;
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private struct SubmarineDisplayContent
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{
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public GUIFrame background;
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public GUIImage submarineImage;
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public SubmarineInfo displayedSubmarine;
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public GUITextBlock submarineName;
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public GUITextBlock submarineClass;
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public GUITextBlock submarineFee;
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public GUIButton selectSubmarineButton;
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public GUITextBlock middleTextBlock;
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}
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public SubmarineSelection(bool transfer, Action closeAction, RectTransform parent)
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{
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if (GameMain.GameSession.Campaign == null) return;
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transferService = transfer;
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purchaseService = !transfer;
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this.parent = parent;
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this.closeAction = closeAction;
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subsToShow = new List<SubmarineInfo>();
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if (GameMain.Client == null)
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{
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messageBoxOptions = new string[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") };
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}
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else
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{
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messageBoxOptions = new string[2] { TextManager.Get("Yes") + " " + TextManager.Get("initiatevoting"), TextManager.Get("Cancel") };
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}
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if (Submarine.MainSub?.Info == null) return;
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Initialize();
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}
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private void Initialize()
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{
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initialized = true;
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if (transferService)
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{
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deliveryFee = CalculateDeliveryFee();
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currentSubText = TextManager.Get("currentsub");
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deliveryFeeText = TextManager.Get("deliveryfee");
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deliveryText = TextManager.Get("requestdeliverybutton");
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switchText = TextManager.Get("switchtosubmarinebutton");
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}
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else
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{
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purchaseAndSwitchText = TextManager.Get("purchaseandswitch");
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purchaseOnlyText = TextManager.Get("purchase");
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priceText = TextManager.Get("price");
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}
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currencyShorthandText = TextManager.Get("currencyformat");
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currencyLongText = TextManager.Get("credit").ToLower();
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UpdateSubmarines();
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missingPreviewText = TextManager.Get("SubPreviewImageNotFound");
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CreateGUI();
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}
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private int CalculateDeliveryFee()
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{
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int distanceToOutpost = GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation);
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deliveryLocationName = endLocation.Name;
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return DeliveryFeePerDistanceTravelled * distanceToOutpost;
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}
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private void CreateGUI()
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{
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createdForResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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GUILayoutGroup content;
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GuiFrame = new GUIFrame(new RectTransform(new Vector2(0.75f, 0.7f), parent, Anchor.TopCenter, Pivot.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.02f) });
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selectionIndicatorThickness = HUDLayoutSettings.Padding / 2;
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GUIFrame background = new GUIFrame(new RectTransform(GuiFrame.Rect.Size - GUIStyle.ItemFrameMargin, GuiFrame.RectTransform, Anchor.Center), color: Color.Black * 0.9f)
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{
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CanBeFocused = false
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};
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content = new GUILayoutGroup(new RectTransform(new Point(background.Rect.Width - HUDLayoutSettings.Padding * 4, background.Rect.Height - HUDLayoutSettings.Padding * 4), background.RectTransform, Anchor.Center)) { AbsoluteSpacing = (int)(HUDLayoutSettings.Padding * 1.5f) };
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GUITextBlock header = new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), content.RectTransform), transferService ? TextManager.Get("switchsubmarineheader") : TextManager.GetWithVariable("outpostshipyard", "[location]", GameMain.GameSession.Map.CurrentLocation.Name), font: GUI.LargeFont);
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header.CalculateHeightFromText(0, true);
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GUITextBlock credits = new GUITextBlock(new RectTransform(Vector2.One, header.RectTransform), "", font: GUI.SubHeadingFont, textAlignment: Alignment.CenterRight)
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{
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TextGetter = CampaignUI.GetMoney
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};
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), content.RectTransform), style: "HorizontalLine");
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GUILayoutGroup submarineContentGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.4f), content.RectTransform)) { AbsoluteSpacing = HUDLayoutSettings.Padding, Stretch = true };
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submarineHorizontalGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.9f), submarineContentGroup.RectTransform)) { IsHorizontal = true, AbsoluteSpacing = HUDLayoutSettings.Padding, Stretch = true };
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submarineControlsGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), submarineContentGroup.RectTransform), true, Anchor.TopCenter);
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GUILayoutGroup infoFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.4f), content.RectTransform)) { IsHorizontal = true, Stretch = true, AbsoluteSpacing = HUDLayoutSettings.Padding };
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new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform), style: null, new Color(8, 13, 19)) { IgnoreLayoutGroups = true };
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listBackground = new GUIImage(new RectTransform(new Vector2(0.59f, 1f), infoFrame.RectTransform, Anchor.CenterRight), style: null, true)
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{
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IgnoreLayoutGroups = true
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};
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new GUIListBox(new RectTransform(Vector2.One, infoFrame.RectTransform)) { IgnoreLayoutGroups = true, CanBeFocused = false };
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specsFrame = new GUIListBox(new RectTransform(new Vector2(0.39f, 1f), infoFrame.RectTransform), style: null) { Spacing = GUI.IntScale(5), Padding = new Vector4(HUDLayoutSettings.Padding / 2f, HUDLayoutSettings.Padding, 0, 0) };
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new GUIFrame(new RectTransform(new Vector2(0.02f, 0.8f), infoFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) }, style: "VerticalLine");
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GUIListBox descriptionFrame = new GUIListBox(new RectTransform(new Vector2(0.59f, 1f), infoFrame.RectTransform), style: null) { Padding = new Vector4(HUDLayoutSettings.Padding / 2f, HUDLayoutSettings.Padding * 1.5f, HUDLayoutSettings.Padding * 1.5f, HUDLayoutSettings.Padding / 2f) };
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descriptionTextBlock = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionFrame.Content.RectTransform), string.Empty, font: GUI.Font, wrap: true) { CanBeFocused = false };
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GUILayoutGroup buttonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.075f), content.RectTransform), childAnchor: Anchor.CenterRight) { IsHorizontal = true, AbsoluteSpacing = HUDLayoutSettings.Padding };
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if (closeAction != null)
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{
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GUIButton closeButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), buttonFrame.RectTransform), TextManager.Get("Close"), style: "GUIButtonFreeScale")
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{
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OnClicked = (button, userData) =>
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{
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closeAction();
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return true;
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}
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};
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}
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if (purchaseService) confirmButtonAlt = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), buttonFrame.RectTransform), purchaseOnlyText, style: "GUIButtonFreeScale");
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confirmButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1f), buttonFrame.RectTransform), purchaseService ? purchaseAndSwitchText : deliveryFee > 0 ? deliveryText : switchText, style: "GUIButtonFreeScale");
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SetConfirmButtonState(false);
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pageIndicatorHolder = new GUIFrame(new RectTransform(new Vector2(1f, 1.5f), submarineControlsGroup.RectTransform), style: null);
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pageIndicator = GUI.Style.GetComponentStyle("GUIPageIndicator").GetDefaultSprite();
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UpdatePaging();
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for (int i = 0; i < submarineDisplays.Length; i++)
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{
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SubmarineDisplayContent submarineDisplayElement = new SubmarineDisplayContent();
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submarineDisplayElement.background = new GUIFrame(new RectTransform(new Vector2(1f / submarinesPerPage, 1f), submarineHorizontalGroup.RectTransform), style: null, new Color(8, 13, 19));
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submarineDisplayElement.submarineImage = new GUIImage(new RectTransform(new Vector2(0.8f, 1f), submarineDisplayElement.background.RectTransform, Anchor.Center), null, true);
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submarineDisplayElement.middleTextBlock = new GUITextBlock(new RectTransform(new Vector2(0.8f, 1f), submarineDisplayElement.background.RectTransform, Anchor.Center), string.Empty, textAlignment: Alignment.Center);
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submarineDisplayElement.submarineName = new GUITextBlock(new RectTransform(new Vector2(1f, 0.1f), submarineDisplayElement.background.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, HUDLayoutSettings.Padding) }, string.Empty, textAlignment: Alignment.Center, font: GUI.SubHeadingFont);
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submarineDisplayElement.submarineClass = new GUITextBlock(new RectTransform(new Vector2(1f, 0.1f), submarineDisplayElement.background.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, HUDLayoutSettings.Padding + (int)GUI.Font.MeasureString(submarineDisplayElement.submarineName.Text).Y) }, string.Empty, textAlignment: Alignment.Center);
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submarineDisplayElement.submarineFee = new GUITextBlock(new RectTransform(new Vector2(1f, 0.1f), submarineDisplayElement.background.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter) { AbsoluteOffset = new Point(0, HUDLayoutSettings.Padding) }, string.Empty, textAlignment: Alignment.Center, font: GUI.SubHeadingFont);
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submarineDisplayElement.selectSubmarineButton = new GUIButton(new RectTransform(Vector2.One, submarineDisplayElement.background.RectTransform), style: null);
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submarineDisplays[i] = submarineDisplayElement;
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}
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selectedSubmarineIndicator = new GUICustomComponent(new RectTransform(Point.Zero, submarineHorizontalGroup.RectTransform), onDraw: (sb, component) => DrawSubmarineIndicator(sb, component.Rect)) { IgnoreLayoutGroups = true, CanBeFocused = false };
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}
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private void UpdatePaging()
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{
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if (pageIndicatorHolder == null) return;
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pageIndicatorHolder.ClearChildren();
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if (currentPage > pageCount) currentPage = pageCount;
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if (pageCount < 2) return;
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browseLeftButton = new GUIButton(new RectTransform(new Vector2(1.15f, 1.15f), pageIndicatorHolder.RectTransform, Anchor.CenterLeft, Pivot.CenterRight) { AbsoluteOffset = new Point(-HUDLayoutSettings.Padding * 3, 0) }, string.Empty, style: "GUIButtonToggleLeft")
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{
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IgnoreLayoutGroups = true,
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OnClicked = (button, userData) =>
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{
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ChangePage(-1);
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return true;
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}
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};
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Point indicatorSize = new Point(GUI.IntScale(pageIndicator.SourceRect.Width * 1.5f), GUI.IntScale(pageIndicator.SourceRect.Height * 1.5f));
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pageIndicatorHolder.RectTransform.NonScaledSize = new Point(pageCount * indicatorSize.X + HUDLayoutSettings.Padding * (pageCount - 1), pageIndicatorHolder.RectTransform.NonScaledSize.Y);
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int xPos = 0;
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int yPos = pageIndicatorHolder.Rect.Height / 2 - indicatorSize.Y / 2;
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pageIndicators = new GUIImage[pageCount];
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for (int i = 0; i < pageCount; i++)
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{
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pageIndicators[i] = new GUIImage(new RectTransform(indicatorSize, pageIndicatorHolder.RectTransform) { AbsoluteOffset = new Point(xPos, yPos) }, pageIndicator, null, true);
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xPos += indicatorSize.X + HUDLayoutSettings.Padding;
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}
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for (int i = 0; i < pageIndicators.Length; i++)
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{
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pageIndicators[i].Color = i == currentPage - 1 ? Color.White : Color.Gray;
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}
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browseRightButton = new GUIButton(new RectTransform(new Vector2(1.15f, 1.15f), pageIndicatorHolder.RectTransform, Anchor.CenterRight, Pivot.CenterLeft) { AbsoluteOffset = new Point(-HUDLayoutSettings.Padding * 3, 0) }, string.Empty, style: "GUIButtonToggleRight")
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{
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IgnoreLayoutGroups = true,
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OnClicked = (button, userData) =>
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{
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ChangePage(1);
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return true;
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}
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};
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browseLeftButton.Enabled = currentPage > 1;
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browseRightButton.Enabled = currentPage < pageCount;
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}
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private void DrawSubmarineIndicator(SpriteBatch spriteBatch, Rectangle area)
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{
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if (area == Rectangle.Empty) return;
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GUI.DrawRectangle(spriteBatch, area, indicatorColor, thickness: selectionIndicatorThickness);
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}
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public void Update()
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{
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if (ContentRefreshRequired)
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{
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RefreshSubmarineDisplay(true);
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}
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// Input
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if (PlayerInput.KeyHit(Keys.Left))
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{
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SelectSubmarine(subsToShow.IndexOf(selectedSubmarine), -1);
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}
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else if (PlayerInput.KeyHit(Keys.Right))
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{
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SelectSubmarine(subsToShow.IndexOf(selectedSubmarine), 1);
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}
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}
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public void RefreshSubmarineDisplay(bool updateSubs)
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{
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if (!initialized) Initialize();
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if (GameMain.GraphicsWidth != createdForResolution.X || GameMain.GraphicsHeight != createdForResolution.Y) CreateGUI();
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if (updateSubs) UpdateSubmarines();
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if (pageIndicators != null)
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{
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for (int i = 0; i < pageIndicators.Length; i++)
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{
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pageIndicators[i].Color = i == currentPage - 1 ? Color.White : Color.Gray;
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}
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}
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int submarineIndex = (currentPage - 1) * submarinesPerPage;
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for (int i = 0; i < submarineDisplays.Length; i++)
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{
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SubmarineInfo subToDisplay = GetSubToDisplay(submarineIndex);
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if (subToDisplay == null)
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{
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submarineDisplays[i].submarineImage.Sprite = null;
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submarineDisplays[i].submarineName.Text = string.Empty;
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submarineDisplays[i].submarineFee.Text = string.Empty;
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submarineDisplays[i].submarineClass.Text = string.Empty;
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submarineDisplays[i].selectSubmarineButton.Enabled = false;
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submarineDisplays[i].selectSubmarineButton.OnClicked = null;
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submarineDisplays[i].displayedSubmarine = null;
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submarineDisplays[i].middleTextBlock.AutoDraw = false;
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}
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else
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{
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submarineDisplays[i].displayedSubmarine = subToDisplay;
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Sprite previewImage = GetPreviewImage(subToDisplay);
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if (previewImage != null)
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{
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submarineDisplays[i].submarineImage.Sprite = previewImage;
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submarineDisplays[i].middleTextBlock.AutoDraw = false;
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}
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else
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{
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submarineDisplays[i].submarineImage.Sprite = null;
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submarineDisplays[i].middleTextBlock.Text = missingPreviewText;
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submarineDisplays[i].middleTextBlock.AutoDraw = true;
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}
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submarineDisplays[i].selectSubmarineButton.Enabled = true;
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int index = i;
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submarineDisplays[i].selectSubmarineButton.OnClicked = (button, userData) =>
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{
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SelectSubmarine(subToDisplay, submarineDisplays[index].background.Rect);
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return true;
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};
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submarineDisplays[i].submarineName.Text = subToDisplay.DisplayName;
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submarineDisplays[i].submarineClass.Text = $"{TextManager.GetWithVariable("submarineclass.classsuffixformat", "[type]", TextManager.Get($"submarineclass.{subToDisplay.SubmarineClass}"))}";
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if (!GameMain.GameSession.IsSubmarineOwned(subToDisplay))
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{
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string amountString = currencyShorthandText.Replace("[credits]", subToDisplay.Price.ToString());
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submarineDisplays[i].submarineFee.Text = priceText.Replace("[amount]", amountString).Replace("[currencyname]", string.Empty).TrimEnd();
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}
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else
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{
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if (subToDisplay.Name != CurrentOrPendingSubmarine().Name)
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{
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if (deliveryFee > 0)
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{
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string amountString = currencyShorthandText.Replace("[credits]", deliveryFee.ToString());
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submarineDisplays[i].submarineFee.Text = deliveryFeeText.Replace("[amount]", amountString).Replace("[currencyname]", string.Empty).TrimEnd();
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}
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else
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{
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submarineDisplays[i].submarineFee.Text = string.Empty;
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}
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}
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else
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{
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submarineDisplays[i].submarineFee.Text = currentSubText;
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}
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}
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if (transferService && subToDisplay.Name == CurrentOrPendingSubmarine().Name && updateSubs)
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{
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if (selectedSubmarine == null)
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{
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CoroutineManager.StartCoroutine(SelectOwnSubmarineWithDelay(subToDisplay, submarineDisplays[i]));
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}
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else
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{
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SelectSubmarine(subToDisplay, submarineDisplays[i].background.Rect);
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}
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}
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else if (!transferService && selectedSubmarine == null || !transferService && GameMain.GameSession.IsSubmarineOwned(selectedSubmarine) || subToDisplay == selectedSubmarine)
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{
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SelectSubmarine(subToDisplay, submarineDisplays[i].background.Rect);
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}
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}
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submarineIndex++;
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}
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if (subsToShow.Count == 0)
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{
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SelectSubmarine(null, Rectangle.Empty);
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}
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}
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private void UpdateSubmarines()
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{
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subsToShow.Clear();
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if (transferService)
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{
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subsToShow.AddRange(GameMain.GameSession.OwnedSubmarines);
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subsToShow.Sort((x, y) => x.SubmarineClass.CompareTo(y.SubmarineClass));
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string currentSubName = CurrentOrPendingSubmarine().Name;
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int currentIndex = subsToShow.FindIndex(s => s.Name == currentSubName);
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if (currentIndex != -1)
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{
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currentPage = (int)Math.Ceiling((currentIndex + 1) / (float)submarinesPerPage);
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}
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}
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else
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{
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if (GameMain.Client == null)
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{
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subsToShow.AddRange(SubmarineInfo.SavedSubmarines.Where(s => s.IsCampaignCompatible && !GameMain.GameSession.OwnedSubmarines.Any(os => os.Name == s.Name)));
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}
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else
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{
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subsToShow.AddRange(GameMain.NetLobbyScreen.CampaignSubmarines.Where(s => !GameMain.GameSession.OwnedSubmarines.Any(os => os.Name == s.Name)));
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}
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subsToShow.Sort((x, y) => x.SubmarineClass.CompareTo(y.SubmarineClass));
|
|
}
|
|
|
|
if (transferService) SetConfirmButtonState(selectedSubmarine != null && selectedSubmarine.Name != CurrentOrPendingSubmarine().Name);
|
|
|
|
subsToShow.Sort((x, y) => x.SubmarineClass.CompareTo(y.SubmarineClass));
|
|
pageCount = Math.Max(1, (int)Math.Ceiling(subsToShow.Count / (float)submarinesPerPage));
|
|
UpdatePaging();
|
|
ContentRefreshRequired = false;
|
|
}
|
|
|
|
private SubmarineInfo GetSubToDisplay(int index)
|
|
{
|
|
if (subsToShow.Count <= index || index < 0) return null;
|
|
return subsToShow[index];
|
|
}
|
|
|
|
private Sprite GetPreviewImage(SubmarineInfo info)
|
|
{
|
|
Sprite preview = info.PreviewImage;
|
|
|
|
if (preview == null)
|
|
{
|
|
SubmarineInfo potentialMatch;
|
|
|
|
if (GameMain.Client == null)
|
|
{
|
|
potentialMatch = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.EqualityCheckVal == info.EqualityCheckVal);
|
|
}
|
|
else
|
|
{
|
|
potentialMatch = GameMain.NetLobbyScreen.CampaignSubmarines.FirstOrDefault(s => s.EqualityCheckVal == info.EqualityCheckVal);
|
|
}
|
|
|
|
preview = potentialMatch?.PreviewImage;
|
|
|
|
// Try from savedsubmarines with name comparison as a backup
|
|
if (preview == null)
|
|
{
|
|
potentialMatch = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name == info.Name);
|
|
preview = potentialMatch?.PreviewImage;
|
|
}
|
|
}
|
|
|
|
return preview;
|
|
}
|
|
|
|
// Initial submarine selection needs a slight wait to allow the layoutgroups to place content properly
|
|
private IEnumerable<object> SelectOwnSubmarineWithDelay(SubmarineInfo info, SubmarineDisplayContent display)
|
|
{
|
|
yield return new WaitForSeconds(0.05f);
|
|
SelectSubmarine(info, display.background.Rect);
|
|
}
|
|
|
|
// Selection based on key input
|
|
private void SelectSubmarine(int index, int direction)
|
|
{
|
|
SubmarineInfo nextSub = GetSubToDisplay(index + direction);
|
|
if (nextSub == null) return;
|
|
|
|
for (int i = 0; i < submarineDisplays.Length; i++)
|
|
{
|
|
if (submarineDisplays[i].displayedSubmarine == nextSub)
|
|
{
|
|
SelectSubmarine(nextSub, submarineDisplays[i].background.Rect);
|
|
return;
|
|
}
|
|
}
|
|
|
|
ChangePage(direction);
|
|
|
|
for (int i = 0; i < submarineDisplays.Length; i++)
|
|
{
|
|
if (submarineDisplays[i].displayedSubmarine == nextSub)
|
|
{
|
|
SelectSubmarine(nextSub, submarineDisplays[i].background.Rect);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SelectSubmarine(SubmarineInfo info, Rectangle backgroundRect)
|
|
{
|
|
#if !DEBUG
|
|
if (selectedSubmarine == info) return;
|
|
#endif
|
|
specsFrame.Content.ClearChildren();
|
|
selectedSubmarine = info;
|
|
|
|
if (info != null)
|
|
{
|
|
bool owned = GameMain.GameSession.IsSubmarineOwned(info);
|
|
|
|
if (owned)
|
|
{
|
|
confirmButton.Text = deliveryFee > 0 ? deliveryText : switchText;
|
|
confirmButton.OnClicked = (button, userData) =>
|
|
{
|
|
ShowTransferPrompt();
|
|
return true;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
confirmButton.Text = purchaseAndSwitchText;
|
|
confirmButton.OnClicked = (button, userData) =>
|
|
{
|
|
ShowBuyPrompt(false);
|
|
return true;
|
|
};
|
|
|
|
confirmButtonAlt.Text = purchaseOnlyText;
|
|
confirmButtonAlt.OnClicked = (button, userData) =>
|
|
{
|
|
ShowBuyPrompt(true);
|
|
return true;
|
|
};
|
|
}
|
|
|
|
SetConfirmButtonState(selectedSubmarine.Name != CurrentOrPendingSubmarine().Name);
|
|
|
|
selectedSubmarineIndicator.RectTransform.NonScaledSize = backgroundRect.Size;
|
|
selectedSubmarineIndicator.RectTransform.AbsoluteOffset = new Point(backgroundRect.Left - submarineHorizontalGroup.Rect.Left, 0);
|
|
|
|
Sprite previewImage = GetPreviewImage(info);
|
|
listBackground.Sprite = previewImage;
|
|
listBackground.SetCrop(true);
|
|
|
|
ScalableFont font = GUI.Font;
|
|
info.CreateSpecsWindow(specsFrame, font);
|
|
descriptionTextBlock.Text = info.Description;
|
|
descriptionTextBlock.CalculateHeightFromText();
|
|
}
|
|
else
|
|
{
|
|
listBackground.Sprite = null;
|
|
listBackground.SetCrop(false);
|
|
descriptionTextBlock.Text = string.Empty;
|
|
selectedSubmarineIndicator.RectTransform.NonScaledSize = Point.Zero;
|
|
SetConfirmButtonState(false);
|
|
}
|
|
}
|
|
|
|
private void SetConfirmButtonState(bool state)
|
|
{
|
|
if (confirmButtonAlt != null)
|
|
{
|
|
confirmButtonAlt.Enabled = state;
|
|
}
|
|
|
|
if (confirmButton != null)
|
|
{
|
|
confirmButton.Enabled = state;
|
|
}
|
|
}
|
|
|
|
public static SubmarineInfo CurrentOrPendingSubmarine()
|
|
{
|
|
if (GameMain.GameSession?.Campaign?.PendingSubmarineSwitch == null)
|
|
{
|
|
return Submarine.MainSub.Info;
|
|
}
|
|
else
|
|
{
|
|
return GameMain.GameSession.Campaign.PendingSubmarineSwitch;
|
|
}
|
|
}
|
|
|
|
private void ChangePage(int pageChangeDirection)
|
|
{
|
|
SelectSubmarine(null, Rectangle.Empty);
|
|
if (pageChangeDirection < 0 && currentPage > 1) currentPage--;
|
|
if (pageChangeDirection > 0 && currentPage < pageCount) currentPage++;
|
|
browseLeftButton.Enabled = currentPage > 1;
|
|
browseRightButton.Enabled = currentPage < pageCount;
|
|
|
|
RefreshSubmarineDisplay(false);
|
|
}
|
|
|
|
private void ShowTransferPrompt()
|
|
{
|
|
if (GameMain.GameSession.Campaign.Money < deliveryFee && deliveryFee > 0)
|
|
{
|
|
new GUIMessageBox(TextManager.Get("deliveryrequestheader"), TextManager.GetWithVariables("notenoughmoneyfordeliverytext", notEnoughCreditsDeliveryTextVariables,
|
|
new string[] { currencyLongText, selectedSubmarine.DisplayName, deliveryLocationName, GameMain.GameSession.Map.CurrentLocation.Name }));
|
|
return;
|
|
}
|
|
|
|
GUIMessageBox msgBox;
|
|
|
|
if (deliveryFee > 0)
|
|
{
|
|
msgBox = new GUIMessageBox(TextManager.Get("deliveryrequestheader"), TextManager.GetWithVariables("deliveryrequesttext", DeliveryTextVariables,
|
|
new string[6] { selectedSubmarine.DisplayName, deliveryLocationName, GameMain.GameSession.Map.CurrentLocation.Name, CurrentOrPendingSubmarine().DisplayName, deliveryFee.ToString(), currencyLongText }), messageBoxOptions);
|
|
}
|
|
else
|
|
{
|
|
msgBox = new GUIMessageBox(TextManager.Get("switchsubmarineheader"), TextManager.GetWithVariables("switchsubmarinetext", SwitchTextVariables,
|
|
new string[2] { CurrentOrPendingSubmarine().DisplayName, selectedSubmarine.DisplayName }), messageBoxOptions);
|
|
}
|
|
|
|
msgBox.Buttons[0].OnClicked = (applyButton, obj) =>
|
|
{
|
|
if (GameMain.Client == null)
|
|
{
|
|
GameMain.GameSession.SwitchSubmarine(selectedSubmarine, deliveryFee);
|
|
GameMain.GameSession.Campaign.UpgradeManager.RefundResetAndReload(selectedSubmarine);
|
|
RefreshSubmarineDisplay(true);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Client.InitiateSubmarineChange(selectedSubmarine, Networking.VoteType.SwitchSub);
|
|
}
|
|
return true;
|
|
};
|
|
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
|
msgBox.Buttons[1].OnClicked = msgBox.Close;
|
|
}
|
|
|
|
private void ShowBuyPrompt(bool purchaseOnly)
|
|
{
|
|
if (GameMain.GameSession.Campaign.Money < selectedSubmarine.Price)
|
|
{
|
|
new GUIMessageBox(TextManager.Get("purchasesubmarineheader"), TextManager.GetWithVariables("notenoughmoneyforpurchasetext", notEnoughCreditsPurchaseTextVariables,
|
|
new string[2] { currencyLongText, selectedSubmarine.DisplayName }));
|
|
return;
|
|
}
|
|
|
|
GUIMessageBox msgBox;
|
|
|
|
if (!purchaseOnly)
|
|
{
|
|
msgBox = new GUIMessageBox(TextManager.Get("purchaseandswitchsubmarineheader"), TextManager.GetWithVariables("purchaseandswitchsubmarinetext", PurchaseAndSwitchTextVariables,
|
|
new string[4] { selectedSubmarine.DisplayName, selectedSubmarine.Price.ToString(), currencyLongText, CurrentOrPendingSubmarine().DisplayName }), messageBoxOptions);
|
|
|
|
msgBox.Buttons[0].OnClicked = (applyButton, obj) =>
|
|
{
|
|
if (GameMain.Client == null)
|
|
{
|
|
GameMain.GameSession.PurchaseSubmarine(selectedSubmarine);
|
|
GameMain.GameSession.SwitchSubmarine(selectedSubmarine, 0);
|
|
GameMain.GameSession.Campaign.UpgradeManager.RefundResetAndReload(selectedSubmarine);
|
|
RefreshSubmarineDisplay(true);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Client.InitiateSubmarineChange(selectedSubmarine, Networking.VoteType.PurchaseAndSwitchSub);
|
|
}
|
|
return true;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
msgBox = new GUIMessageBox(TextManager.Get("purchasesubmarineheader"), TextManager.GetWithVariables("purchasesubmarinetext", PurchaseTextVariables,
|
|
new string[3] { selectedSubmarine.DisplayName, selectedSubmarine.Price.ToString(), currencyLongText }), messageBoxOptions);
|
|
|
|
msgBox.Buttons[0].OnClicked = (applyButton, obj) =>
|
|
{
|
|
if (GameMain.Client == null)
|
|
{
|
|
GameMain.GameSession.PurchaseSubmarine(selectedSubmarine);
|
|
RefreshSubmarineDisplay(true);
|
|
}
|
|
else
|
|
{
|
|
GameMain.Client.InitiateSubmarineChange(selectedSubmarine, Networking.VoteType.PurchaseSub);
|
|
}
|
|
return true;
|
|
};
|
|
}
|
|
|
|
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
|
msgBox.Buttons[1].OnClicked = msgBox.Close;
|
|
}
|
|
}
|
|
}
|