Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
1
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
4874ad2ef840c38dc2d22a98cbbd0eae46fb321f
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis 3ec6f008d5 Item/structure sprites flip by default
2016-10-03 16:43:03 +03:00
..
Components
Backported vsync changes from new-netcode, WIP hull visibility culling
2016-10-02 22:24:31 -03:00
CharacterInventory.cs
- included wrap_oal.dll in the build (may help with the OpenAL exceptions?)
2016-08-22 21:06:01 +03:00
FixRequirement.cs
Backported vsync changes from new-netcode, WIP hull visibility culling
2016-10-02 22:24:31 -03:00
Inventory.cs
More sanity checks to make sure clients aren't doing something they're not allowed to:
2016-08-16 17:56:33 +03:00
Item.cs
Backported vsync changes from new-netcode, WIP hull visibility culling
2016-10-02 22:24:31 -03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Item/structure sprites flip by default
2016-10-03 16:43:03 +03:00
ItemSpawner.cs
v0.5.1.2: spawnitem console command, "spawn inside" always spawns characters in the main sub, a new music clip, modified the topwindow sprite a bit
2016-08-31 22:06:05 +03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
Powered by Gitea Version: 1.25.4 Page: 52ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API