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LuaCsForBarotraumaEP
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4866a8925327a04a8655a8ebb106905ae6ae8097
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Networking
/
NetEntityEvent
T
History
Joonas Rikkonen
8233f3b8df
Increased minimum midround sync timeout to 10 s, an extra check to make sure the server doesn't write position updates during midround syncing (because the entities may not exist client-side yet)
2018-08-14 13:28:56 +03:00
..
NetEntityEvent.cs
More server-side EntityEvent error logging, Item.ServerWrite does some error checks and writes NetEntityEvent.Type.Invalid as the type of the event instead of attempting to write a potentially unreadable message.
2018-07-29 22:28:56 +03:00
NetEntityEventManager.cs
Fixed servers failing to write network events for wires with too many nodes, causing clients syncing to fail and everyone getting kicked out due to desync. Now the wire events are split into multiple events, and there's a hard cap (255) on the number of nodes per wire.
Closes
#563
2018-08-03 21:32:28 +03:00
ServerEntityEventManager.cs
Increased minimum midround sync timeout to 10 s, an extra check to make sure the server doesn't write position updates during midround syncing (because the entities may not exist client-side yet)
2018-08-14 13:28:56 +03:00