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LuaCsForBarotraumaEP
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4689bec4411e18e226016823610a900f8475a4c8
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
GameSession
T
History
Joonas Rikkonen
4689bec441
Clients send the latest received campaign ID to the server when in the lobby instead of requesting it once with a reliable message. -> Now the server reattempts sending the save file if the transfer fails at either end.
2017-11-23 20:16:47 +02:00
..
GameModes
Clients send the latest received campaign ID to the server when in the lobby instead of requesting it once with a reliable message. -> Now the server reattempts sending the save file if the transfer fails at either end.
2017-11-23 20:16:47 +02:00
CargoManager.cs
- Modified item buying logic: selected items are purchased immediately without having to click the "buy" button, and they stay in the list of purchased items until the round is started. (-> It's possible to see which items have been purchased and cancel purchases).
2017-09-17 15:55:24 +03:00
GameSession.cs
Fixed removed (e.g. eaten) characters not appearing in the round summary, but still spawning during the next round
2017-10-05 21:18:01 +03:00
InfoTextManager.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00