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LuaCsForBarotraumaEP
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467a99f79d7f78af7af79b0d920cca95dc3e6f3d
LuaCsForBarotraumaEP
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Subsurface
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History
Sebastian Broberg
467a99f79d
Fixed hatch issue with shadows
...
Added per segment visibility/collision
2016-03-03 20:18:21 +01:00
..
Components
Fixed hatch issue with shadows
2016-03-03 20:18:21 +01:00
CharacterInventory.cs
More easily readable netstats (B/kB/MB instead of just B), scrollable netstats client list, possible to wear multiple items in same limb, handcuffs
2016-02-20 13:00:05 +02:00
FixRequirement.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Inventory.cs
Fixed networkevents crashing due to client trying to access server.connectedclients
2016-02-19 17:18:31 +02:00
Item.cs
Fixed hatch issue with shadows
2016-03-03 20:18:21 +01:00
ItemInventory.cs
Timer for deattaching items, more reliable door syncing, some new splash sounds
2016-02-13 21:25:59 +02:00
ItemPrefab.cs
Fuel rods can't be turned back to uranium/incendium if they've already been used, fixed level generation breaking with smaller subs
2016-02-13 13:09:27 +02:00
ItemSpawner.cs
Show item IDs in inventory tooltips if debugdraw is enabled, itemspawner sync bugfix, characters can be revived (atm only through the debug console)
2016-02-09 20:00:53 +02:00
RelatedItem.cs
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00