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458c972580c2f9be9c0d64629be173eb697b6155
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Networking/NetEntityEvent
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Joonas Rikkonen 458c972580 More server-side EntityEvent error logging, Item.ServerWrite does some error checks and writes NetEntityEvent.Type.Invalid as the type of the event instead of attempting to write a potentially unreadable message.
2018-07-29 22:28:56 +03:00
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NetEntityEvent.cs
More server-side EntityEvent error logging, Item.ServerWrite does some error checks and writes NetEntityEvent.Type.Invalid as the type of the event instead of attempting to write a potentially unreadable message.
2018-07-29 22:28:56 +03:00
NetEntityEventManager.cs
Fixed another bug in DockingPort that caused entity ID mismatches. Even though the server sent the IDs of the CURRENT hulls and gap of the docking port, they are not necessarily created in the correct order during midround syncing and may end up replacing the ID of another entity or another entity spawned after them may cause their IDs to be replaced. Closes #530
2018-07-26 12:42:29 +03:00
ServerEntityEventManager.cs
Sending error messages during EntityEvent writing/reading and entity removal to GameAnalytics
2018-07-23 21:16:57 +03:00
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