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LuaCsForBarotraumaEP
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43d29de45c8243c86aa535ea3d5b1ce75d890a4c
LuaCsForBarotraumaEP
/
Subsurface
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Source
/
Characters
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AI
T
History
Regalis
aca85c2708
All characters start disabled in the multiplayer mode, and are enabled when the client starts receiving position updates for the character, OR when the server starts receiving inputs from the client controlling the character, OR if the character is controlled locally. (-> no more floating, frozen characters at the start of a round)
...
+ the server disables AICharacters that are far away from all players
2017-03-25 20:10:47 +02:00
..
Objectives
Fixed ragdolls colliding with stairs when swimming even if not steering upwards, AI steering fixes
2017-02-02 20:39:51 +02:00
AIController.cs
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
AITarget.cs
- fixed AICharacters being updated even if they're disabled
2016-03-13 19:24:30 +02:00
CrewCommander.cs
NPCs don't try to use depth charge tubes when given the "operate railgun" command
2016-08-16 17:37:08 +03:00
EnemyAIController.cs
All characters start disabled in the multiplayer mode, and are enabled when the client starts receiving position updates for the character, OR when the server starts receiving inputs from the client controlling the character, OR if the character is controlled locally. (-> no more floating, frozen characters at the start of a round)
2017-03-25 20:10:47 +02:00
HumanAIController.cs
SharpFont + ScalableFont implementation
2017-03-07 13:44:42 -03:00
IndoorsSteeringManager.cs
Pathfinding fixes:
2016-11-23 22:20:44 +02:00
ISteerable.cs
Tons of AI + pathfinding bugfixes:
2016-07-08 20:53:11 +03:00
Order.cs
NPCs don't try to use depth charge tubes when given the "operate railgun" command
2016-08-16 17:37:08 +03:00
PathFinder.cs
Removing orphans in PathFinder.GenerateNodes, fixed autopilot steering the wrong way if clicking an already selected destination tickbox
2016-11-15 20:48:52 +02:00
SteeringManager.cs
Fixed ragdolls colliding with stairs when swimming even if not steering upwards, AI steering fixes
2017-02-02 20:39:51 +02:00
SteeringPath.cs
Autopilot can avoid other subs, characters won't go outside in idle state
2016-07-28 21:45:35 +03:00