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LuaCsForBarotraumaEP
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43ceb208ef4302785fef40dc36191d67fdeed182
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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History
Joonas Rikkonen
9f58d1b74d
Cargo items can be set to spawn inside specific types of containers instead of being scattered on the cargo room floor.
2018-01-10 15:56:11 +02:00
..
Components
Reactor temperature has to stay above the meltdown temperature for 30 seconds before it explodes. The reactors now also have an output connection that sends out a signal when the temperature is critical. + Added reactor meltdown warning sirens & lights to vanilla subs.
Closes
#157
2018-01-10 00:33:21 +02:00
CharacterInventory.cs
Implement ID card slot and ID card description that states the owner and his job in preparation for identity system
2017-12-14 22:57:42 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Crew AI fixes:
2017-12-28 12:53:23 +02:00
Item.cs
Merge branch 'master' into moStuff
2018-01-09 10:38:06 +02:00
ItemInventory.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
ItemPrefab.cs
Cargo items can be set to spawn inside specific types of containers instead of being scattered on the cargo room floor.
2018-01-10 15:56:11 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00