154 lines
6.0 KiB
C#
154 lines
6.0 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using SharpDX;
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using SharpDX.Direct3D11;
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using MapFlags = SharpDX.Direct3D11.MapFlags;
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using MonoGame.Utilities;
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namespace Microsoft.Xna.Framework.Graphics
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{
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public partial class Texture3D : Texture
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{
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private bool renderTarget;
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private bool mipMap;
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private void PlatformConstruct(GraphicsDevice graphicsDevice, int width, int height, int depth, bool mipMap, SurfaceFormat format, bool renderTarget)
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{
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this.renderTarget = renderTarget;
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this.mipMap = mipMap;
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if (mipMap)
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this._levelCount = CalculateMipLevels(width, height, depth);
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// Create texture
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GetTexture();
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}
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internal override SharpDX.Direct3D11.Resource CreateTexture()
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{
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var description = new Texture3DDescription
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{
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Width = _width,
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Height = _height,
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Depth = _depth,
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MipLevels = _levelCount,
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Format = SharpDXHelper.ToFormat(_format),
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BindFlags = BindFlags.ShaderResource,
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CpuAccessFlags = CpuAccessFlags.None,
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Usage = ResourceUsage.Default,
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OptionFlags = ResourceOptionFlags.None,
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};
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if (renderTarget)
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{
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description.BindFlags |= BindFlags.RenderTarget;
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if (mipMap)
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{
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// Note: XNA 4 does not have a method Texture.GenerateMipMaps()
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// because generation of mipmaps is not supported on the Xbox 360.
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// TODO: New method Texture.GenerateMipMaps() required.
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description.OptionFlags |= ResourceOptionFlags.GenerateMipMaps;
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}
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}
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return new SharpDX.Direct3D11.Texture3D(GraphicsDevice._d3dDevice, description);
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}
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private void PlatformSetData<T>(int level,
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int left, int top, int right, int bottom, int front, int back,
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T[] data, int startIndex, int elementCount, int width, int height, int depth)
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{
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var elementSizeInByte = ReflectionHelpers.SizeOf<T>.Get();
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var dataHandle = GCHandle.Alloc(data, GCHandleType.Pinned);
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try
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{
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var dataPtr = (IntPtr)(dataHandle.AddrOfPinnedObject().ToInt64() + startIndex * elementSizeInByte);
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int rowPitch = GetPitch(width);
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int slicePitch = rowPitch * height; // For 3D texture: Size of 2D image.
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var box = new DataBox(dataPtr, rowPitch, slicePitch);
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int subresourceIndex = level;
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var region = new ResourceRegion(left, top, front, right, bottom, back);
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var d3dContext = GraphicsDevice._d3dContext;
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lock (d3dContext)
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d3dContext.UpdateSubresource(box, GetTexture(), subresourceIndex, region);
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}
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finally
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{
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dataHandle.Free();
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}
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}
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private void PlatformGetData<T>(int level, int left, int top, int right, int bottom, int front, int back, T[] data, int startIndex, int elementCount)
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where T : struct
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{
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// Create a temp staging resource for copying the data.
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//
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// TODO: Like in Texture2D, we should probably be pooling these staging resources
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// and not creating a new one each time.
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//
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var desc = new Texture3DDescription
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{
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Width = _width,
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Height = _height,
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Depth = _depth,
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MipLevels = 1,
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Format = SharpDXHelper.ToFormat(_format),
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BindFlags = BindFlags.None,
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CpuAccessFlags = CpuAccessFlags.Read,
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Usage = ResourceUsage.Staging,
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OptionFlags = ResourceOptionFlags.None,
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};
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var d3dContext = GraphicsDevice._d3dContext;
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using (var stagingTex = new SharpDX.Direct3D11.Texture3D(GraphicsDevice._d3dDevice, desc))
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{
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lock (d3dContext)
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{
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// Copy the data from the GPU to the staging texture.
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d3dContext.CopySubresourceRegion(GetTexture(), level, new ResourceRegion(left, top, front, right, bottom, back), stagingTex, 0);
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// Copy the data to the array.
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DataStream stream = null;
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try
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{
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var databox = d3dContext.MapSubresource(stagingTex, 0, MapMode.Read, MapFlags.None, out stream);
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// Some drivers may add pitch to rows or slices.
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// We need to copy each row separatly and skip trailing zeros.
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var currentIndex = startIndex;
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var elementSize = _format.GetSize();
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var elementsInRow = right - left;
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var rowsInSlice = bottom - top;
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for (var slice = front; slice < back; slice++)
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{
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for (var row = top; row < bottom; row++)
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{
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stream.ReadRange(data, currentIndex, elementsInRow);
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stream.Seek(databox.RowPitch - (elementSize * elementsInRow), SeekOrigin.Current);
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currentIndex += elementsInRow;
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}
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stream.Seek(databox.SlicePitch - (databox.RowPitch * rowsInSlice), SeekOrigin.Current);
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}
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}
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finally
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{
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SharpDX.Utilities.Dispose(ref stream);
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}
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}
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}
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}
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}
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}
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